Opus 5.5 + Remotion + Three.js = build the app. Then shoot the f*cking trailer.
Turn product screens into 3D shots with camera moves, depth of field and controlled lighting.
Here’s the setup ↓
01 https://www.aitopic.com/ Install the skills:
▸ https:https://www.aitopic.com/https://www.aitopic.com/t.cohttps://www.aitopic.com/9LdSkszrrB
▸ https:https://www.aitopic.com/https://www.aitopic.com/t.cohttps://www.aitopic.com/gZxDjMKUct
02 https://www.aitopic.com/ Split the interface into layers
Export UI panels as separate PNGs. Map them onto planes, preserve their proportions and spread them along the Z axis.
Use MeshBasicMaterial so lights don’t change screen brightness. Keep the original components for text updates.
03 https://www.aitopic.com/ Build repeatable camera moves
Connect the scene through @remotionhttps://www.aitopic.com/three.
Store camera positions, look-at targets and shot timings as data. Drive them with useCurrentFrame() so scrubbing and rendering produce the same movement.
Animate the target too. Otherwise your camera flies past the feature it should demonstrate.
▸ https:https://www.aitopic.com/https://www.aitopic.com/t.cohttps://www.aitopic.com/NShPu32VJr
04 https://www.aitopic.com/ Give it a lens
Use this WebGL effects chain:
RenderPass → BokehPass → UnrealBloomPass → OutputPass
Focus on the active feature. Keep ordinary text below the bloom threshold.
Easy on the glow. It’s a product demo, not a nuclear reactor.
05 https://www.aitopic.com/ Check cheap. Export clean.
Register the composition as Trailer. Render a smaller draft first:
npx remotion render Trailer outhttps://www.aitopic.com/draft.mp4 --scale=0.5
Check cuts, readable labels and sound. Then export:
npx remotion render Trailer outhttps://www.aitopic.com/final.mp4 --codec=h264 --crf=18
Opus 5.5 + Remotion + Three.js = 搞定应用。然后,直接拍他妈的宣传片。
把产品界面变成带运镜、景深和精准布光的 3D 镜头。
完整流程如下 ↓
01 https://www.aitopic.com/ 安装 skills:
▸ https:https://www.aitopic.com/https://www.aitopic.com/t.cohttps://www.aitopic.com/9LdSkszrrB
▸ https:https://www.aitopic.com/https://www.aitopic.com/t.cohttps://www.aitopic.com/gZxDjMKUct
02 https://www.aitopic.com/ 将界面拆分为图层
把 UI 面板分别导出为 PNG。将它们映射到平面上,保持原有比例,并沿 Z 轴拉开间距。
使用 MeshBasicMaterial,这样灯光就不会影响界面的亮度。保留原始组件,方便后续更新文字。
03 https://www.aitopic.com/ 构建可复用的运镜
通过 @remotionhttps://www.aitopic.com/three 接入场景。
把摄像机位置、注视目标和镜头时长都存成数据。用 useCurrentFrame() 来驱动它们,这样拖动时间轴预览和最终渲染出的运动轨迹完全一致。
目标点也要跟着动。不然你的镜头会直接飞过本该展示的功能。
▸ https:https://www.aitopic.com/https://www.aitopic.com/t.cohttps://www.aitopic.com/NShPu32VJr
04 https://www.aitopic.com/ 给画面加上“镜头感”
用这套 WebGL 特效链:
RenderPass → BokehPass → UnrealBloomPass → OutputPass
焦点对准当前正在演示的功能。让普通文字保持在泛光阈值以下。
发光效果别太猛。这是产品演示,不是核反应堆。
05 https://www.aitopic.com/ 低成本预览,高质量导出
把合成注册为 Trailer。先渲染一个小尺寸的草稿:
npx remotion render Trailer outhttps://www.aitopic.com/draft.mp4 --scale=0.5
检查剪辑节奏、文字是否清晰以及声音效果。确认没问题后再导出:
npx remotion render Trailer outhttps://www.aitopic.com/final.mp4 --codec=h264 --crf=18
建议收藏备用。
Comments & Questions (0)
No comments yet
Be the first to comment!