FORMAT: 15s / ONE CONTINUOUS SHOT / BULLET TIME SELFIE
PARAMS:
<CHARACTER>: define subject, outfit, state
<ENVIRONMENT>: define location, time, atmosphere
<UNEXPECTED_EVENT>: define threat / accident / impact
<OUTCOME_ACTION>: define reaction (attack / dodge / collision / escape)
<FINAL_STATE>: define ending state
RULE:
Freeze the world, keep only <CHARACTER> in real-time motion.
Delay character action inside slow motion (~2s hold before selfie).
Selfie must clearly include both <CHARACTER> and the <UNEXPECTED_EVENT> in the same frame.
STRUCTURE:
0.0–3.0s — SETUP
<CHARACTER> in <ENVIRONMENT>, normal flow.
<UNEXPECTED_EVENT> begins and escalates rapidly.
3.0–10.0s — PEAK (SLOW MOTION)
3.0–5.0s
Time slows almost to a freeze at the critical moment.
<CHARACTER> holds position, tension builds.
5.0–10.0s
[cam: close, slight orbit / bullet time]
[sfx: ambience stretch, single phone snap]
<CHARACTER> pulls out phone → takes selfie capturing the moment → puts it back.
10.0–13.0s — OUTCOME ACTION
Time snaps back instantly.
<OUTCOME_ACTION> plays out.
13.0–15.0s — END
<FINAL_STATE>.
格式:15 秒 / 一镜到底 / 子弹时间自拍
参数:
<CHARACTER>:定义主体、服装、状态
<ENVIRONMENT>:定义地点、时间、氛围
<UNEXPECTED_EVENT>:定义威胁 / 事故 / 冲击
<OUTCOME_ACTION>:定义反应(攻击 / 闪避 / 碰撞 / 逃脱)
<FINAL_STATE>:定义最终状态
规则:
冻结世界,仅保留 <CHARACTER> 进行实时动作。
在慢动作中延迟角色动作(自拍前保持约 2 秒)。
自拍画面必须清晰地将 <CHARACTER> 和 <UNEXPECTED_EVENT> 同时纳入取景框。
结构:
0.0–3.0 秒 — 设置
<CHARACTER> 处于 <ENVIRONMENT> 中,正常节奏。
<UNEXPECTED_EVENT> 开始并迅速升级。
3.0–10.0 秒 — 高潮(慢动作)
3.0–5.0 秒
时间在关键时刻几乎完全静止。
<CHARACTER> 保持姿势,张力积蓄。
5.0–10.0 秒
[镜头:特写,轻微环绕 / 子弹时间]
[音效:环境音拉伸,单次手机快门声]
<CHARACTER> 掏出手机 → 自拍捕捉瞬间 → 收回手机。
10.0–13.0 秒 — 结果动作
时间瞬间恢复正常。
<OUTCOME_ACTION> 展开。
13.0–15.0 秒 — 结尾
<FINAL_STATE>。
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