Create a raw kung fu performance storyboard focused on extreme physical action. Use reference image for the character. 16:9 storyboard sheet, 12 cinematic panels. The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early fight choreography previs. Start directly in action. Do not begin with a calm stance, preparation shot or slow introduction. A solitary female performer executes an aggressive Tibetan kung fu master-style routine inside a vast ancient temple. The choreography is exaggerated, explosive and constantly escalating: flying diagonal kicks, monk-style low stances, rapid palm strikes, spinning cloth-like body turns, animal-form hand shapes, deep lunges, aerial twists, floor-level sweeps, sudden drops, claw-like blocks, back-arched jumps, sliding recoveries and violent sculptural impact poses. Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel like a ritual warrior moving with discipline, fury, spiritual pressure and total body control. Action progression: 1. begin mid-air with a flying diagonal kick already in motion 2. handheld close-up palm sweep cutting through air 3. orbiting wide shot of a full-body spin 4. low-angle impact palm strike with shockwave 5. long-lens side profile spinning kick 6. top-down aerial turn with body, hair and fabric flaring outward 7. hard floor stomp cracking the temple stone 8. sliding low sweep across the floor 9. aggressive close-up flurry of elbows, palms and backfist strikes 10. extreme low monk-style beast stance with energy rising 11. spinning elemental vortex around the body 12. final airborne action pose, suspended above the temple floor, body twisted in a powerful kung fu strike, all elements converging around her before impact Add selective elemental energy effects as VFX-style storyboard accents. The effects should feel spiritual, ritualistic and cinematic, not superhero-like: air bursts around spins and flying kicks, dust and stone fragments lifting from stomps, water-like floor ripples during slides, fire-like trails around explosive strikes, heat distortion around high-intensity movement, elemental vortex near the climax. Element progression: early panels: subtle wind, dust and pressure lines middle panels: stronger stone fragments, floor ripples and air shockwaves late panels: controlled fire trails and energy spirals final panel: the strongest combined elemental surge while the performer is still airborne Use cinematic arthouse action camerawork: handheld energy, whip-pan feeling, orbiting camera moves, overhead shots, side silhouettes, aggressive close-ups, long-lens compression, extreme low angles, wide negative space, strong parallax. Keep the temple environment minimal and atmospheric: towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections. Do not overcrowd the frames. Annotation color system: red arrows = body movement blue arrows = camera movement green marks = framing / composition notes orange marks = lighting direction yellow marks = elemental VFX / energy effects black text = short lens notes and panel labels No timestamps. No dialogue. No singing. No extra characters. No enemies. No logos. No watermark. Create a 15-second cinematic kung fu performance video. Use Image1 as the fixed character sheet reference. The character must strictly match the character sheet. Use Image2 ] as the storyboard reference. Follow the storyboard shot by shot as the main source for action order, camera rhythm, body movement, framing, movement direction, camera angles and visual progression. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. The sequence must end on a frozen final frame while the performer is still airborne. Do not add text, captions, storyboard labels, arrows, UI, logos or watermarks. Do not treat the storyboard as a single image. Do not redesign the character, change the costume or alter the face. Do not begin with a calm stance, preparation pose or slow introduction. Do not make the elemental effects look like superhero powers or excessive fantasy glow. Visual style: stylized cinematic realism, high-end 3D painterly animation quality, dynamic cloth simulation, expressive silhouette design, rich cinematic lighting, controlled color palette, natural motion blur, dramatic scale, beautiful but aggressive physicality, premium feature-animation aesthetic. Environment: vast ancient temple, towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections, high contrast shadows. The performance is a solitary female kung fu routine inside a vast ancient temple. The routine starts immediately in action, with no calm stance, no preparation pose and no slow introduction. The movement should feel aggressive, ritualistic, disciplined, physically extreme and spiritually charged. This is not a fight against an enemy. It is a solo performance of force, control, exhaustion, fury and release. Follow story board for choreography direction. Element progression: early sequence: subtle wind, dust and pressure lines responding to movement. middle sequence: stronger air shockwaves, stone fragments, floor cracks and water-like ripples across the temple floor. late sequence: controlled fire trails, heat distortion and energy spirals around explosive strikes and kicks. climax: wind, dust, stone, water ripple and fire accents combine into a stronger elemental vortex. final beat: the performer is airborne above the temple floor in a powerful kung fu strike, body twisted mid-air, hair and fabric flaring outward, with all elements converging around her before impact. Elemental VFX must feel spiritual, ritualistic and cinematic. The effects should be integrated with the choreography and motivated by physical movement. Keep the energy raw, elemental, atmospheric and grounded in the temple environment. Use Laban movement logic throughout: weight: strong, heavy, grounded during impacts, with brief lightness during jumps and aerial twists time: quick during strikes, kicks, drops and turns, sustained during suspended holds and recovery transitions space: direct during attacks, blocks and lunges, indirect during spinning turns and elemental vortex moments flow: bound during rooted stances and precise strikes, free during aerial motion, spinning fabric movement and elemental release
创作一份专注于极限肢体动作的原始功夫表演项目。请使用参考图像作为角色依据。
16:9 项目表,包含 12 个电影级分镜。实际的项目绘制必须仅使用黑白:粗犷的铅笔线条、极简的细节、快速的手绘动态感、简单的解剖结构以及强烈的剪影辨识度。保持画面轻盈、动态且具有未完成感,如同早期的动作编排预演。
直接从动作开始。不要以平静的站姿、准备镜头或缓慢的介绍作为开场。
一位女性表演者在宏伟的古寺内执行一套极具侵略性的藏式功夫大师风格动作。编排夸张、具有爆发力且不断升级:飞身斜踢、僧侣式低桩、快速掌击、如布匹般旋转的身体翻转、动物形态手势、深弓步、空中扭转、贴地扫腿、突降、爪式格挡、后仰跳跃、滑步恢复以及极具雕塑感的暴力冲击姿势。
每个分镜必须包含可见的动作和强烈的身体动势。避免静态站姿。表演者应展现出如仪式战士般的纪律感、愤怒、精神压力和对全身的掌控力。
动作进程:
1. 以空中飞身斜踢的动作直接开场
2. 手持摄像机近距离拍摄掌击扫过空气的瞬间
3. 环绕式广角镜头拍摄全身旋转
4. 低角度冲击掌击,伴随冲击波
5. 长焦镜头侧面拍摄旋转踢
6. 俯视视角拍摄空中翻转,身体、头发和织物向外飘散
7. 重力跺脚,震裂寺庙石板
8. 贴地滑行扫腿
9. 极具侵略性的肘击、掌击和背拳连击特写
10. 极低僧侣式兽桩,能量不断上升
11. 身体周围旋转的元素漩涡
12. 最终空中动作姿势,悬浮于寺庙地面之上,身体扭转呈现强力功夫打击,所有元素在冲击前汇聚于她周围
添加选择性的元素能量效果作为 VFX 风格的项目点缀。这些效果应具有精神性、仪式感和电影感,而非超级英雄风格:
旋转和飞踢周围的气爆,
跺脚时扬起的灰尘和石块碎片,
滑行时地面产生的如水波纹般的效果,
爆发性打击周围的火迹,
高强度动作周围的热畸变,
高潮处的元素漩涡。
元素进程:
前期分镜:微妙的风、灰尘和压力线
中期分镜:更强烈的石块碎片、地面波纹和空气冲击波
后期分镜:受控的火迹和能量螺旋
最终分镜:表演者在空中时最强烈的综合元素涌动
使用电影艺术动作摄影手法:
手持感,
鞭扫感,
环绕镜头移动,
俯拍镜头,
侧面剪影,
侵略性特写,
长焦压缩,
极低角度,
宽广的负空间,
强烈的视差。
保持寺庙环境极简且富有氛围感:
高耸的石柱,
磨损的寺庙地面,
飘散的香烟,
悬挂的织物,
强烈的光束,
空气中微弱的尘埃,
地面微妙的湿润反射。
不要让画面过于拥挤。
标注颜色系统:
红色箭头 = 身体动作
蓝色箭头 = 摄像机移动
绿色标记 = 构图/布局说明
橙色标记 = 灯光方向
黄色标记 = 元素 VFX / 能量效果
黑色文字 = 简短的镜头说明和分镜标签
无时间戳。无对白。无歌唱。无额外角色。无敌人。无 Logo。无水印。
Seedance 视频提示词:Video Prompt Seedance 2.0
创作一段 15 秒的电影级功夫表演视频。
使用 Image1 作为固定角色表参考。角色必须严格匹配角色表。
使用 Image2 作为项目参考。
逐个镜头跟随项目,作为动作顺序、摄像机节奏、身体动作、构图、动作方向、摄像机角度和视觉进程的主要来源。将每个项目分镜视为连续的关键帧。保留镜头顺序,使视频呈现出项目转化为连续真人动作的感觉。序列必须在表演者仍悬浮在空中时以定格画面结束。
不要添加文字、字幕、项目标签、箭头、UI、Logo 或水印。不要将项目视为单张图像。不要重新设计角色、更换服装或改变面部。不要以平静的站姿、准备姿势或缓慢的介绍开场。不要让元素效果看起来像超级英雄能力或过度的奇幻光效。
视觉风格:
风格化的电影写实主义,高端 3D 绘画动画质感,动态布料模拟,富有表现力的剪影设计,丰富的电影级灯光,受控的调色板,自然的运动模糊,戏剧性的尺度感,优美而充满侵略性的肢体语言,高级动画电影美学。
环境:
宏伟的古寺,高耸的石柱,磨损的寺庙地面,飘散的香烟,悬挂的织物,强烈的光束,空气中微弱的尘埃,地面微妙的湿润反射,高对比度阴影。
表演是宏伟古寺内的一场女性单人功夫演练。演练直接从动作开始,没有平静的站姿,没有准备姿势,也没有缓慢的介绍。动作应充满侵略性、仪式感、纪律性、极端的身体素质和精神张力。
这不是与敌人的战斗。这是一场关于力量、控制、疲惫、愤怒和释放的个人表演。
跟随项目进行编排指导。
元素进程:
前期序列:随动作产生的微妙风、灰尘和压力线。
中期序列:更强的空气冲击波、石块碎片、地面裂纹和寺庙地面上的水波纹。
后期序列:爆发性打击和踢腿周围受控的火迹、热畸变和能量螺旋。
高潮:风、灰尘、石块、水波纹和火元素结合成更强的元素漩涡。
最终节拍:表演者在寺庙地面上方进行强力功夫打击,身体在空中扭转,头发和织物向外飘散,所有元素在冲击前汇聚于她周围。
元素 VFX 必须具有精神性、仪式感和电影感。效果应与编排融为一体,并由身体动作驱动。保持能量的原始感、元素感、氛围感,并扎根于寺庙环境中。
全程使用拉班动作分析(Laban movement logic):
重量:强、重、冲击时落地扎实,跳跃和空中扭转时短暂轻盈
时间:打击、踢腿、下落和旋转时快速,悬停和恢复过渡时持续
空间:攻击、格挡和弓步时直接,旋转和元素漩涡时刻时间接
流动:扎根站姿和精准打击时受限,空中动作、旋转织物运动和元素释放时自由
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