Turning random objects into buildings.
2x2 grid, do this for 4 different random objects. Concept: Turn objects into a landmark building that could exist.
1. ANALYZE INPUT (Massing & Structure):
Mass: (Monolithic/Fragmented/Stacked/Spindly)
Surface: (Reflective/Porous/Layered/Patterned)
Mechanism: (Static/Kinetic/Modular)
2. AUTO-SELECT BUILDING TYPE:
IF Monolithic + Stone-like → Museum
IF Reflective + Aerodynamic → Skyscraper
IF Modular + Stacked → Housing complex
IF Porous + Organic → Botanical conservatory
IF Kinetic + Mechanical → Transit hub
3. EXECUTE:
Golden-hour exterior render, people for scale, plausible materials, cinematic wide lens.
将随机物体转化为建筑。
2x2 网格布局,针对 4 个不同的随机物体执行此操作。概念:将物体转化为可能存在的标志性建筑。
1. 分析输入(体量与结构):
体量:(整体式/碎片化/堆叠式/纤细型)
表面:(反射性/多孔性/层状/图案化)
机制:(静态/动态/模块化)
2. 自动选择建筑类型:
若为整体式 + 石质感 → 博物馆
若为反射性 + 空气动力学造型 → 摩天大楼
若为模块化 + 堆叠式 → 住宅综合体
若为多孔性 + 有机形态 → 植物温室
若为动态 + 机械结构 → 交通枢纽
3. 执行:
黄金时段外观渲染,包含人物以体现比例,使用合理材质,电影感广角镜头。
Comments & Questions (0)
No comments yet
Be the first to comment!