[STYLE] Monochrome grayscale illustration, 3D-rendered character, clean instructional reference sheet, white background, comic-style cell grid layout, technical diagram aesthetic. [LAYOUT] 4×4 grid layout with a total of 16 panels. Each panel is separated by thin black border lines. Cells are numbered from 1 to 16, with consistent panel sizes. [CHARACTER] image1 (the same character appears consistently in all panels) [PANEL STRUCTURE – per cell] Top-left: bold number badge + English title text Center: full-body character pose illustration Bottom-left: English description text (3–4 lines) Overlay: directional arrows indicating movement [ARROWS / MOTION INDICATORS] Curved arrows, straight arrows, and circular rotation indicators placed around the character to show motion flow and direction. [RENDERING STYLE] Highly detailed 3D sculpted style, soft studio lighting, subtle shadows, no color, grayscale shading, clean linework, game concept art quality. [NEGATIVE] No background scenery, no color tones, no additional characters, no complex background. Create img2 that follows the exact sequence and movements from steps 1–16 shown in img1. The music should be aud1. There should be no dialogue, text, or narration.
[风格] 单色灰度插图,3D 渲染角色,简洁的教学参考表,白色背景,漫画风格网格布局,技术图表美学。[布局] 4×4 网格布局,共 16 个分镜。每个分镜由细黑边框分隔。单元格编号从 1 到 16,分镜尺寸保持一致。[角色] image1(同一角色在所有分镜中保持一致)[分镜结构 – 每个单元格] 左上角:粗体数字徽章 + 英文标题文本;中心:全身角色姿势插图;左下角:英文描述文本(3–4 行);叠加层:指示动作的指向箭头。[箭头 / 动作指示器] 在角色周围放置弯曲箭头、直线箭头和圆形旋转指示器,以展示动作流向和方向。[渲染风格] 高细节 3D 雕塑风格,柔和的摄影棚灯光,微妙的阴影,无色彩,灰度阴影,干净的线条,游戏概念艺术品质。[负面提示词] 无背景场景,无色调,无额外角色,无复杂背景。创建 img2,使其严格遵循 img1 中步骤 1–16 所示的序列和动作。音乐应为 aud1。视频中不应包含任何对话、文本或旁白。
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