Create a 12-second, single-take white-model animation in Blender based on the attached reference image https://t.co/oEKq6hDALF, then use PixVerse with Seedance 2.5 to transform the exported animation into a cinematic, Witcher-3-inspired wizard workshop sequence. In Blender, use the reference image to guide the room layout, architecture, furniture, and props. Build an editable low-poly scene with clean meshes and UVs, using simple white or light-gray materials. Include stone walls, wooden shelves, an arched window, a fireplace, books, an astronomical instrument, and an alchemy table filled with potion bottles. Keep the silhouettes readable and the room proportions believable. Animate a low first-person viewpoint with exactly one right hand holding one potion. Begin with the bottle resting near the lower-right edge while the character looks around the workshop and toward the window. Raise the potion naturally, pause to examine it, shift focus onto the bottle, then lower it while turning toward the fireplace and glowing reagents. Leave a small gap between the palm and bottle while maintaining believable fingertip contact. Use smooth changes in speed, gentle curved head movements, subtle breathing, and slight arm lag. Check the complete action at normal playback for clipping, awkward grip, abrupt turns, and excessive shaking. Keep the Blender fireplace simple: use logs, low embers, and flickering light. Avoid solid cones or flame-shaped meshes, which can be interpreted as glowing rocks. Prepare a separate fireplace detail from the reference image to guide the final appearance. Export the complete white-model MP4. Then generate a 12-second video with PixVerse, explicitly referencing the Blender-exported white-model video as the camera, action, and spatial reference, the attached image as the scene appearance reference, and the fireplace detail as the fire reference. Preserve the continuous shot, low viewpoint, single-hand potion action, room layout, and timing. Enrich the scene with weathered stone, carved wood, worn leather, iron fittings, and realistic glass. Combine cool window light and drifting dust with warm fireplace illumination and softly glowing magical liquids. Create natural wood fire with thin, irregular flames curling between charred logs, glowing embers, occasional sparks, and subtle smoke. Keep the hand anatomy, bottle shape, fire movement, and focus transitions consistent throughout. Review the full generated video, especially the hand action and fireplace. Deliver the white-model MP4, the PixVerse-rendered MP4, and the editable Blender project. After acceptance, retain the latest approved versions and move older versions to recoverable storage.
创建一个 12 秒的 Blender 一镜到底白模动画,参考附件图片 https://t.co/oEKq6hDALF,随后使用 PixVerse 配合 Seedance 2.5 将导出的动画转换为电影质感的《巫师 3》风格魔法工坊序列。在 Blender 中,参考该图片进行房间布局、建筑结构、家具及道具设计。构建一个可编辑的低多边形场景,确保网格整洁并展开 UV,使用简单的白色或浅灰色材质。场景需包含石墙、木架、拱形窗、壁炉、书籍、天文仪器以及摆满药剂瓶的炼金桌。保持轮廓清晰,房间比例真实。制作一个低视角的“第一人称”动画,仅展示一只右手持有一个药剂瓶。起始时瓶子位于画面右下角边缘,角色环顾工坊并望向窗户。自然地举起药剂瓶,停顿观察,将焦点移至瓶身,随后放下瓶子并转向壁炉和发光的试剂。手掌与瓶子之间留出微小间隙,同时保持指尖接触的真实感。动作需包含平滑的速度变化、柔和的头部曲线运动、细微的呼吸感以及轻微的手臂惯性。以正常播放速度检查完整动作,确保无穿模、抓握生硬、转动突兀或过度抖动。Blender 中的壁炉应保持简洁:使用原木、低亮度余烬和闪烁光效,避免使用实心圆锥体或火焰形状的网格,以免被误解为发光岩石。从参考图中提取壁炉细节作为最终外观的参考。导出完整的白模 MP4 文件。随后使用 PixVerse 生成 12 秒视频,明确将 Blender 导出的白模视频作为摄像机、动作及空间参考,将附件图片作为场景外观参考,并将壁炉细节作为火焰参考。保持连续镜头、低视角、单手持瓶动作、房间布局及节奏一致。通过风化石材、雕花木材、磨损皮革、铁艺配件和逼真的玻璃材质丰富场景。结合冷色调窗光、漂浮尘埃与暖色调壁炉光及微弱发光的魔法液体。制作自然的木材火焰,表现出在焦木间卷曲的细长不规则火苗、发光余烬、零星火花及轻微烟雾。确保手部结构、瓶身形状、火焰动态及焦点转换在全片中保持一致。检查生成的完整视频,重点关注手部动作与壁炉效果。交付白模 MP4、PixVerse 渲染的 MP4 以及可编辑的 Blender 工程文件。验收后,保留最新批准版本,并将旧版本移至可恢复存储空间。
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