GLOBAL: Photorealistic cinematic 16:9. Each scene directly continues the previous; exact final frame = next Start/Reference Frame. Preserve same subject, position, orientation, motion, lighting, background and camera. ALWAYS SCREEN-LEFT → SCREEN-RIGHT. Never reverse, U-turn, 180° rotate, flip camera, change trajectory, disappear or touch ground. No text/logo/watermark/UI.
1 — CHIMP → STONE:
Realistic chimpanzee in ancient dry wilderness at golden hour throws a rough dark stone toward the horizon. Stone stays airborne, travels LEFT → RIGHT slightly upward. Camera tracks it continuously. End with stone visible near RIGHT. Exact frame → 2.
2 — STONE → ARROW:
Same stone, same frame and motion. While flying LEFT → RIGHT, it physically cracks and transforms into a wooden arrow: arrowhead RIGHT, feathers LEFT. Background smoothly becomes early historical/archery era. End with complete arrow. Exact frame → 3.
3 — ARROW → BULLET:
Same arrow continues LEFT → RIGHT and progressively becomes a realistic metallic firearm bullet: shaft → body, arrowhead → FRONT/RIGHT, feathers → REAR/LEFT. Background smoothly becomes early-modern industrial/firearm era. End with bullet. Exact frame → 4.
4 — BULLET → MISSILE:
Same bullet continues LEFT → RIGHT and physically becomes a realistic military missile: body lengthens, nose RIGHT, fins and rocket engine REAR/LEFT. Background smoothly becomes modern industrial/military. End with missile. Exact frame → 5.
5 — MISSILE → FIGHTER JET:
Same missile continues LEFT → RIGHT and transforms into an advanced realistic fighter jet: fuselage expands, wings unfold, cockpit RIGHT, stabilizers/engines LEFT. Background smoothly becomes modern high-altitude aviation. End above Earth with atmosphere visible. Exact frame → 6.
6 — FIGHTER JET → ORBITAL RING:
Same jet continues LEFT → RIGHT and progressively transforms into a gigantic futuristic orbital ring: wings curve into rings, fuselage expands into connected sections, concentric rings form. No replacement spaceship. Background becomes advanced near-space technology with Earth below. End with ring moving LEFT → RIGHT. Exact frame → 7.
7 — ORBITAL RING → ENERGY SPHERE:
Same ring continues LEFT → RIGHT. Rings rotate; blue-white energy flows inward as the structure contracts into one brilliant energy sphere. Background becomes deep futuristic space, Earth distant. Sphere keeps LEFT → RIGHT. Exact frame → 8.
8 — SPHERE → POINT OF LIGHT:
Same sphere continues LEFT → RIGHT, compresses into a tiny brilliant point and accelerates toward RIGHT with subtle light trail. Camera pulls back to reveal deep-black star field. Point becomes smaller and fades into distance. No reversal, U-turn or explosion.
NEGATIVE: new/different object, replacement, sudden cut/morph, background or lighting jump, right-to-left, reverse, backward, U-turn, 180° rotation, camera flip, traje
全局设定:逼真电影感 16:9 画面。每个场景直接延续上一个场景;上一帧的最终画面 = 下一场景的开始/参考帧。保持相同的主体、位置、朝向、运动、光照、背景和摄像机视角。始终遵循屏幕左侧 → 屏幕右侧的运动方向。严禁反向、掉头、180° 旋转、翻转摄像机、改变轨迹、消失或接触地面。无文字/Logo/水印/UI。
1 — 黑猩猩 → 石块:
在黄金时刻的古代荒野中,一只逼真的黑猩猩向地平线投掷一块粗糙的黑色石头。石头保持空中飞行状态,从左向右略微向上移动。摄像机持续追踪石头。结束时石头可见于右侧附近。精确帧 → 2。
2 — 石块 → 箭矢:
同一块石头,相同的画面和运动。在从左向右飞行的过程中,它物理性地裂开并转化为一支木箭:箭头朝右,羽毛朝左。背景平滑过渡为早期历史/射箭时代。结束时呈现完整的箭矢。精确帧 → 3。
3 — 箭矢 → 子弹:
同一支箭继续从左向右飞行,并逐渐变成一颗逼真的金属枪械子弹:箭杆 → 弹体,箭头 → 前部/右侧,羽毛 → 后部/左侧。背景平滑过渡为早期现代工业/火器时代。结束时呈现子弹。精确帧 → 4。
4 — 子弹 → 导弹:
同一颗子弹继续从左向右飞行,并物理性地变成一枚逼真的军用导弹:弹体变长,弹头朝右,尾翼和火箭发动机位于后部/左侧。背景平滑过渡为现代工业/军事环境。结束时呈现导弹。精确帧 → 5。
5 — 导弹 → 战斗机:
同一枚导弹继续从左向右飞行,并转化为一架先进的逼真战斗机:机身扩展,机翼展开,驾驶舱朝右,稳定翼/发动机位于左侧。背景平滑过渡为现代高空航空环境。结束时位于地球上空,可见大气层。精确帧 → 6。
6 — 战斗机 → 轨道环:
同一架战斗机继续从左向右飞行,并逐渐转化为一个巨大的未来主义轨道环:机翼弯曲成环形,机身扩展为连接部分,形成同心环结构。不使用替换飞船。背景变为先进的近地空间技术,地球位于下方。结束时轨道环从左向右移动。精确帧 → 7。
7 — 轨道环 → 能量球:
同一个轨道环继续从左向右移动。环状结构旋转;蓝白色能量向内流动,结构收缩为一个明亮的能量球。背景变为深邃的未来主义太空,地球遥远。能量球保持从左向右移动。精确帧 → 8。
8 — 能量球 → 光点:
同一个能量球继续从左向右移动,压缩成一个微小的亮点,并带着微妙的光尾迹加速向右移动。摄像机拉远,展现出深黑色的星空。光点变小并消失在远方。无反转、掉头或爆炸。
负面提示:新/不同物体、替换、突然剪辑/变形、背景或光照跳跃、从右向左、反向、向后、掉头、180° 旋转、摄像机翻转、轨
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