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What Drives the Zero-to-One Jump? Diagnosing and Steering Hard-Prompt Learning in RLVR

The paper investigates the abrupt transition from unsolved to solved states in reinforcement learning with verifiable rewards (RLVR) for mathematical reasoning. The authors identify that negative rollouts preceding successful transitions retain higher early-stage generation entropy, motivating a new method called NAPO (Negative-Augmented Policy Optimization). Integrated with GRPO, NAPO injects informative gradients from negative examples and achieves significant improvements on AIME24 and AIME2025 benchmarks under fixed rollout budgets.

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Provides a concrete diagnosis and steerable method for the zero-to-one jump phenomenon in RLVR, offering practical gains on hard math benchmarks.

arXiv:2611.02747v1 Announce Type: cross Abstract: Reinforcement Learning with Verifiable Rewards (RLVR) has substantially improved mathematical reasoning, yet progress on hard prompts often stalls: a prompt can remain unsolved for many training steps before abruptly transitioning to solved--a discrete "zero-to-one" jump whose underlying dynamics and steerability remain poorly understood. We investigate two questions: what drives this transition, and can it be steered? Through event-based analysis measuring the time-to-first-positive (TTFP), we find that negative rollouts preceding successful transitions consistently retain higher early-stage generation entropy, distinguishing near-solvable failures from dead ends. This signal motivates NAPO (Negative-Augmented Policy Optimization), a method integrated with Group Relative Policy Optimization (GRPO) that ranks negatives in unsolved groups via an early-branching driver and assigns graded advantages, injecting informative gradients precisely where standard group-relative updates vanish. Under fixed rollout budgets, NAPO accelerates early solution discovery and improves Pass@256 by 10.0 points on AIME24 and 6.6 points on AIME2025, demonstrating that zero-to-one transitions are diagnosable and steerable through driver-guided negative learning. Our code is available at https://github.com/jameszhu-pixel-time/Z2O.
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