TaskFrame Connects Task-Level Planning with Frame-Level Control for Game Agents
TaskFrame is a hierarchical planner-controller framework that pairs a vision-language task planner with a causal Transformer controller that emits keyboard and mouse actions at every game step. The planner decomposes a high-level goal into an ordered sequence of atomic instructions and is optimized with supervised learning plus dependency-aware GRPO, while hidden states of goal tokens provide cached goal embeddings reused across control steps. Training runs in three stages: planner training, controller pretraining, and joint alignment. In Minecraft, the system is competitive with general-purpose vision-language models on instruction decomposition and reaches a higher closed-loop combat success rate than the evaluated baselines.
It gives a concrete, reproducible recipe for separating slow task reasoning from low-latency action control, which is the central engineering problem for real-time game and embodied agents.
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