Generate a 30-second, 16:9, full-color 2.5D hand-drawn action animation film.
Each segment compresses roughly 3–4 of the original 22 shots into one continuous 5-second beat, written as a standalone prompt block you can feed into a video generation tool one at a time.
SEGMENT 1 (0:00–0:05) — The Chase Begins
2.5D hand-drawn action animation, 16:9, full color, oil-paint rough brushstrokes, three-value cel shading, manga screentone, dry-brush speed lines, warm orange sunset light with blue-cyan shadows and pink-purple ambient reflections. Wide broken city road at a central vanishing point, embedded rail tracks on the left, foreground puddles, glass curtain wall on the left, massive concrete bridge pillar on the right, warm-toned high-rises in the distance, a giant static city statue far in the background.
Low camera hugging the road surface, tracking backward at high speed. A slender bare-handed fighter — narrow shoulders, thin arms, choppy white hair, dark-red matte markings under his eyes, loose black hooded jacket over a dark inner layer, loose black pants, lightweight dark shoes, hands empty — sprints at frame-left. Behind him at frame-right, a slender white-robed swordsman — short choppy black hair, sharp eye makeup, wide-sleeved white robe, high-waist sash, black gloves — pursues holding a single katana in his left hand, right hand empty. Rails, puddles, and buildings streak past in fast parallax.
Mid-shot: an ordinary gray sedan barrels out of control from behind them, tires wobbling, body bouncing violently on the cracked pavement, camera pushing forward along the road centerline.
End of segment: the swordsman slide-steps left to dodge the car, bringing the katana in front of his body; the fighter cracks the asphalt with a launching stride and vaults up over the hood, camera whipping into a lateral tracking move.
Hand-drawn uneven timing, twos and threes on ordinary movement, ones on the burst vault. No energy glow, no glowing blade — all light from sunset and reflections. High-speed electronic drums and distorted bass building steadily; tire friction and engine roar synced to the car's bounce.
SEGMENT 2 (0:05–0:10) — Airborne Clash
Same characters and road setting as established (black-clad bare-handed fighter, white-robed swordsman with single katana, broken city road with bridge pillar and glass curtain wall). 2.5D hand-drawn style, oil-paint brushstrokes, cel shading, screentone, warm sunset palette with cyan shadows.
Camera whips sharply upward. The fighter flips fully inverted above the moving car, his loose black jacket and pant cuffs whipping with delayed follow-through, body forming a clean bow-shaped silhouette against the sky. Fast push-in on his face: hanging upside down, white choppy hair sweeping across his forehead, a restrained dangerous smile, dark-red under-eye markings in flat matte texture.
Camera moves t
生成一段 30 秒、16:9、全彩 2.5D 手绘动作动画短片。
每个片段将原版 22 个镜头中的约 3–4 个压缩为一个连续的 5 秒节奏,并编写为独立的提示词块,你可以将其逐一输入到视频生成工具中。
片段 1 (0:00–0:05) — 追逐开始
2.5D 手绘动作动画,16:9,全彩,油画粗笔触,三色调赛璐璐阴影,漫画网点,干擦速度线,温暖的夕阳橙光,带有蓝青色阴影和粉紫色环境反射。宽阔破损的城市道路,中心消失点,左侧嵌入式轨道,前景水坑,左侧玻璃幕墙,右侧巨大的混凝土桥墩,远处暖色调高层建筑,背景深处有一座巨大的静态城市雕像。
低机位贴近路面,高速向后追踪。一名身材修长、赤手空拳的格斗家——窄肩、细臂、白色碎发、眼下有暗红色哑光标记、黑色宽松连帽衫内搭深色内衬、黑色宽松长裤、轻便深色鞋子、双手空空——在画面左侧奔跑。在他身后画面右侧,一名身穿白色长袍、身材修长的剑客——黑色短碎发、锐利的眼妆、宽袖白袍、高腰腰带、黑色手套——左手持一把武士刀进行追逐,右手空着。轨道、水坑和建筑物在快速视差中掠过。
中景:一辆普通的灰色轿车从他们身后失控冲出,轮胎摇晃,车身在开裂的路面上剧烈颠簸,摄像机沿道路中心线向前推进。
片段结束:剑客向左滑步躲避汽车,将武士刀横在身前;格斗家以起跳步踏碎沥青路面,纵身跃过引擎盖,摄像机快速切换为侧向追踪移动。
手绘不均匀帧率,普通动作采用二拍一或三拍一,爆发性跳跃采用一拍一。无能量光效,无发光刀刃——所有光线均来自夕阳和反射。高速电子鼓点和失真低音稳步增强;轮胎摩擦声和引擎轰鸣声与汽车的颠簸同步。
片段 2 (0:05–0:10) — 空中交锋
角色与道路环境与前文设定一致(黑衣赤手格斗家、持单把武士刀的白袍剑客、带有桥墩和玻璃幕墙的破损城市道路)。2.5D 手绘风格,油画笔触,赛璐璐阴影,网点,暖色夕阳色调配青色阴影。
摄像机急剧向上摇动。格斗家在行驶的汽车上方完全倒立翻转,他宽松的黑色夹克和裤脚随动作产生延迟的摆动,身体在天空中形成清晰的弓形剪影。快速推近他的面部:倒挂着,白色碎发扫过额头,带着克制的危险微笑,眼下暗红色标记呈现平整的哑光质感。
摄像机移动至 t
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