Back to AI News
arxiv

SARBLOH: Spatial Perception Engine Boosts ARC-AGI-3 Scores 13.7x

A new open-weight agent, SARBLOH, demonstrates that spatial perception, not planning, is key to interactive reasoning on ARC-AGI-3. Its zero-parameter perception engine converts raw grids into object inventories and geometric briefings, raising rubric scores from 3/28 to 25/28 and cutting token use by 89.4%. On hidden Kaggle evaluation, it scored 16.53, 13.7x the first Milestone winner, within a nine-hour budget.

AI Brief

Provides concrete evidence that perception-centric design dramatically improves sample-efficient interactive AI, with quantifiable gains on a benchmark.

arXiv:2611.06793v1 Announce Type: cross Abstract: Sample-efficient fluid intelligence requires agents that rapidly form working models of unfamiliar interactive environments. ARC-AGI-3 tests this across uninstructed visual games scored by Relative Human Action Efficiency, which penalizes exploratory waste quadratically. When frontier models read raw integer grids, serialization destroys spatial topology, and they spend hundreds of actions rediscovering basic boundaries and symmetries. We introduce SARBLOH, an open-weight agent built on the premise that spatial perception, not planning capacity, governs interactive reasoning on ARC-AGI-3. A zero-parameter O(HW) perception engine turns each frame, in 35 ms, into an object inventory with bipartite temporal tracking, a geometric briefing that separates proven invariants from affordance hypotheses, and an annotated canvas. Paired with a code-as-action runtime, the agent writes algorithmic hypotheses instead of low-level moves. Across eight presentations, grounded perception raises the rubric score from 3/28 to 25/28 points while cutting token use by 89.4%. On 23 held-out games, geometric invariants generalize with 100% accuracy, while single-frame affordance guesses fall to 6-50%, so active verification probes remain necessary. On the public set, Run A (briefing off) solved 143 of 183 levels in 8.2 hours at 59.4% single-pass efficiency; Run B (briefing on) reached 63.5%. Within the nine-hour budget on one Kaggle RTX PRO 6000 GPU, SARBLOH scored 16.53 on the hidden Kaggle evaluation, 13.7x the first Milestone winner.
Be the first to rate this article.

Comments & Questions (0)

Captcha
Please be respectful — let's keep the conversation friendly.

No comments yet

Be the first to comment!