Cinematic hand-drawn 2.5D hybrid animation (3D base model + 2D brushstroke coloring), 24fps, 13 seconds. The energy gun user refers to image1. The blade user refers to image2, using the blade design from image3. The setting refers to image4.
**Cinematography:**
Multi-shot edit with 6 cuts. 18–35mm ultra-wide/wide-angle lens with strong perspective and distinct parallax. Dynamic handheld tracking with natural micro-shakes and slight footstep movement (no smooth gimbal motion); occasional Dutch angles; fast but readable motion trails and compositions. Character stability is high with no flickering, artifacts, or extra limbs. No text, logos, or watermarks.
**Environment:**
Inside a cyberpunk abandoned shopping mall. Features a shattered glass dome, collapsed structures, blue dust mist, and neon magenta/pink light leaks. Includes damaged escalators, a large open atrium, hanging cables, scattered debris, flickering signs, volumetric light beams, and floating dust.
**Character Settings:**
* **Gunner:** Full face mask, black clothing with white lightning accents. Fires energy bolts with a "black core + white lightning" texture.
* **Blader:** Uses an orange energy blade (orange glowing edge + mechanical structure). Agile movement specializing in wall-running, aerial evasion, and lightning-fast teleport/afterimage dashes.
**Action Sequence (13 seconds, 6 cuts):**
* **Cut 1 (0–2s):** Low-angle wide shot. Gunner moves laterally with high-speed lightning steps, firing three black-and-white energy bolts. Handheld camera follows with exaggerated perspective and ground-level parallax.
* **Cut 2 (2–4s):** Blader enters with a low-to-the-ground slide, easily deflecting the bolts with the energy blade. Sparks and air pressure rings diffuse outward. Fast whip-pan follows the projectile trajectory without jump-cutting.
* **Cut 3 (4–6s):** High-to-low tilting shot. Gunner spirals through the air while firing precision shots with electric arc trails. Blader wall-runs up a pillar and leaps over a broken railing, creating strong depth between foreground and background.
* **Cut 4 (6–8s):** Brief bullet-time (slow motion) as an energy bolt grazes a mask; immediately returns to full speed. Blader uses the blade tip to parry a bolt, creating a clear reflection trajectory.
* **Cut 5 (8–10.5s):** Blader performs a zigzag teleport dash with trailing afterimages, falling from above for a heavy downward slash. Gunner retreats while adjusting their stance.
* **Cut 6 (10.5–13s):** Gunner deploys a translucent arc energy shield with their free hand to block the heavy slash. The two clash in mid-air over the escalator void with high-speed exchanges of bolts and blades. A final heavy impact creates a ring-shaped shockwave of dust and debris as both land and separate.
**Effects and Motion:**
Energy bolts feature black cores, white lightning textures, crackling arcs, and air pressure cones. The blade features orange glowing edge + mechanical structure.
电影级手绘 2.5D 混合动画(3D 基础模型 + 2D 笔触上色),24fps,时长 13 秒。枪手参考 image1。刀客参考 image2,并使用 image3 中的刀具设计。场景参考 image4。
**摄影:**
多镜头剪辑,共 6 个分镜。使用 18–35mm 超广角/广角镜头,具有强烈的透视感和明显的视差。动态手持追踪,带有自然的微晃动和轻微的脚步移动(非平滑的稳定器运镜);偶尔使用荷兰式倾斜镜头;动作轨迹和构图快速但清晰易读。角色稳定性高,无闪烁、伪影或多余肢体。无文字、Logo 或水印。
**环境:**
赛博朋克风格的废弃商场内部。包含破碎的玻璃穹顶、坍塌的结构、蓝色尘雾以及霓虹洋红色/粉色的漏光。场景包括受损的自动扶梯、宽敞的中庭、悬挂的电缆、散落的碎片、闪烁的招牌、体积光束以及漂浮的尘埃。
**角色设定:**
* **枪手:** 全脸面具,黑色服装配白色闪电装饰。发射带有“黑色核心 + 白色闪电”纹理的能量弹。
* **刀客:** 使用橙色能量刃(橙色发光边缘 + 机械结构)。动作敏捷,擅长跑酷、空中闪避以及极速瞬移/残影冲刺。
**动作序列(13 秒,6 个分镜):**
* **分镜 1(0–2秒):** 低角度广角镜头。枪手以高速闪电步横向移动,发射三枚黑白能量弹。手持摄像机跟随,具有夸张的透视感和地面视差。
* **分镜 2(2–4秒):** 刀客以低姿态滑行入场,用能量刃轻松格挡能量弹。火花和气压环向外扩散。快速甩镜头跟随弹道轨迹,无跳剪。
* **分镜 3(4–6秒):** 高低倾斜镜头。枪手在空中盘旋,同时发射带有电弧轨迹的精准射击。刀客沿柱子跑酷并跃过破损的栏杆,营造出前景与背景之间的强烈纵深感。
* **分镜 4(6–8秒):** 短暂的子弹时间(慢动作),能量弹擦过面具;随后立即恢复全速。刀客用刀尖格挡能量弹,产生清晰的反射轨迹。
* **分镜 5(8–10.5秒):** 刀客进行带有残影的之字形瞬移冲刺,从高处落下进行重劈。枪手在后退的同时调整姿态。
* **分镜 6(10.5–13秒):** 枪手空出一只手部署半透明的弧形能量盾以抵挡重劈。两人在自动扶梯上方的半空中交锋,进行快速的枪弹与刀刃互换。最终的重击产生环状的尘埃冲击波,两人落地并分开。
**特效与动作:**
能量弹具有黑色核心、白色闪电纹理、噼啪作响的电弧和气压锥。光刃具有橙色发光边缘和机械结构。
Comments & Questions (0)
No comments yet
Be the first to comment!