30 seconds | 16:9 | 4K UHD | 24fps
Ultra-realistic AAA cinematic fantasy action
Pure visual storytelling
No dialogue
Continuous one-take.
REFERENCE LOCK:
@image1 controls the hunter's identity, outfit, face, hair and furnace weapon.
@image2 controls the frozen environment and ice creatures.
Do not redesign either reference.
VFX RULE:
All creature destruction happens only after physical weapon contact. No spontaneous burning or unexplained explosions. No blood or biological gore.
0.0s–5.0s:
Camera races low across cracked black ice toward the hunter. Thousands of ice beasts charge toward her. She grips the massive furnace weapon with both hands and performs one heavy downward strike. Contact creates a circular orange-white thermal shockwave that instantly cracks the ice armor of nearby creatures.
5.0s–10.0s:
She slides across the frozen ground while dragging the weapon behind her, carving a glowing molten line through the ice. She pivots and swings upward. A fan-shaped wave of compressed heat travels through the creature formation. Impacted armor glows from within, fractures, turns black and collapses into steam, ash and glowing fragments.
10.0s–15.0s:
A gigantic armored ice beast leaps from the background. Hunter blocks its claws with the furnace weapon. The collision creates a violent burst of steam and shattered ice. Camera circles around both figures while maintaining one continuous shot.
15.0s–20.0s:
Hunter pushes the creature backward, then runs along a collapsing frozen wall. She jumps from the wall and lands directly on the creature's shoulder armor. The weapon reaches maximum temperature, mechanical pistons extending and molten channels turning white-hot.
20.0s–26.0s:
She raises the weapon above her head and delivers one enormous vertical strike from shoulder to torso. The exact contact point becomes a glowing thermal mark. Cracks of white-orange heat spread across the creature's armor. The entire body transforms into black volcanic ash, white steam and burning armor fragments without showing flesh.
26.0s–30.0s:
The frozen battlefield becomes covered in drifting steam and falling ash. Hunter lands on one knee, slowly rises, rests the giant weapon over her shoulder and walks toward a gigantic ancient frozen gate. Camera smoothly pulls backward, revealing the enormous ruined landscape.
Negative Prompt: blood, gore, flesh, organs, wounds, red liquid, severed bodies, dismemberment, spontaneous fire, blue magic, ocean, city, green grass, desert, duplicate character, duplicate weapon, sword morphing, weightless weapon, katana, dual weapons, outfit change, hair change, face distortion, extra limbs, extra fingers, fused hands, weapon clipping, text, subtitles, watermark, logo, UI, hard cuts, freeze frames, slow motion, black screen, camera teleportation.
30 秒 | 16:9 | 4K UHD | 24fps
超写实 AAA 级奇幻动作电影质感
纯视觉叙事
无对白
连续一镜到底。
参考锁定:
@image1 控制猎人的身份、服装、面部、发型和熔炉武器。
@image2 控制冰封环境和冰霜生物。
请勿重新设计任何参考内容。
VFX 规则:
所有生物的破坏仅在物理武器接触后发生。无自燃或无法解释的爆炸。无血液或生物血腥内容。
0.0s–5.0s:
摄像机贴地掠过破碎的黑冰,冲向猎人。成千上万的冰兽向她冲来。她双手紧握巨大的熔炉武器,进行一次沉重的向下重击。接触点产生圆形的橙白色热冲击波,瞬间震碎了附近生物的冰甲。
5.0s–10.0s:
她在冰面上滑行,同时拖着武器,在冰层上划出一道发光的熔融痕迹。她转身向上挥动武器。扇形的压缩热浪穿过生物群。受击的盔甲由内而外发光、破裂,变黑并崩解为蒸汽、灰烬和发光的碎片。
10.0s–15.0s:
一只巨大的装甲冰兽从背景中跃出。猎人用熔炉武器挡住它的利爪。碰撞产生剧烈的蒸汽和碎冰。摄像机围绕两人旋转,保持连续拍摄。
15.0s–20.0s:
猎人将生物向后推开,随后沿着一面正在崩塌的冰墙奔跑。她从墙上跳下,直接落在生物的肩甲上。武器达到最高温度,机械活塞伸出,熔融通道变为白热状态。
20.0s–26.0s:
她将武器举过头顶,从肩膀到躯干进行一次巨大的垂直重击。精确的接触点形成发光的热能印记。橙白色的热裂纹在生物的盔甲上蔓延。整个身体转化为黑色火山灰、白色蒸汽和燃烧的盔甲碎片,不展示任何血肉。
26.0s–30.0s:
冰封的战场被漂浮的蒸汽和落下的灰烬覆盖。猎人单膝着地,缓缓起身,将巨型武器扛在肩上,走向一扇巨大的古代冰封之门。摄像机平滑后拉,展现出广阔的废墟景观。
负面提示词:血液、血腥、血肉、器官、伤口、红色液体、残肢、肢解、自燃、蓝色魔法、海洋、城市、绿草、沙漠、重复角色、重复武器、武器变形、武器失重、武士刀、双持武器、服装改变、发型改变、面部扭曲、多余肢体、多余手指、手指粘连、武器穿模、文字、字幕、水印、Logo、UI、硬切、定格、慢动作、黑屏、摄像机瞬移。
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