15s, vertical 16:9 with an embedded horizontal cinematic frame and black bars top and bottom. Ultra-realistic post-apocalyptic fantasy action in a ruined city. Broken streets, collapsed buildings, wrecked cars, smoke, dust, sparks, flying debris, strong motion blur, cinematic live-action VFX. No text, no watermark, no cartoon, no game UI.
Use Image 1 as the only reference for Alin: exact face, long pale blonde hair, silver-black female biomechanical armor, orange glowing details, realistic metal joints, strong feminine silhouette. Do not change her design.
Use Image 2 as the only enemy reference: many creatures of the same type, not one monster. Keep the exact gaunt body, low crawling posture, long forelimbs, giant claws, long tail, narrow head, sharp teeth, dark wet skin, bony spine. No humanoid soldiers, no tentacles, no other creatures.
Alin’s orange-gold energy sword must extend from her forearm armor: armor opens, blade frame extends, energy fills it. Her floating orange-gold swords behind her are real weapons and must launch outward at the end.
Rhythm: fast overhead drop into battle, then 0-6s ultra-fast close combat against a monster swarm, then brief upward break, then full sword formation, then final sword volley explosion.
0.0-1.0s: overhead drop into a ruined city intersection, Alin in the center, monsters closing in from rubble, rooftops, cars, and smoke.
1.0-6.0s: very fast fight montage. Two monsters lunge, Alin’s forearm blade deploys, she slashes one, cuts low at another, ducks a third from behind, dashes sideways through the swarm, sparks against claws and wrecked metal, slides under a frontal charge, spins, strikes again, steps off a monster and a flipped car, then launches upward out of the first ring of attackers.
6.0-8.2s: low-angle rise above the ruined street, orange-gold swords begin forming behind her while monsters leap and climb below.
8.2-12.8s: she drops back into the center, surrounded again, blocks a frontal bite with the main blade while the floating swords lock onto multiple incoming monsters.
12.8-15.0s: final burst. All orange-gold swords fire outward at high speed like a fan-shaped solar arrow storm into the monster pack, while a circular orange-gold shockwave explodes from Alin, blasting dust, sparks, and debris across the ruined city. End with monsters forced back and the battle still not over.
Lighting: harsh post-apocalyptic sunlight through smoke and dust, strong backlight, high contrast, orange-gold reflections on armor, rubble, and monster skin.
Negative: no grassland, no single boss duel feeling, no slow pacing, no static posing, no blood gore, no extra creature types, no weapon appearing from nowhere.
15 秒,垂直 16:9 画幅,嵌入水平电影画框,上下留有黑边。超写实末日废土奇幻动作,场景位于废墟城市。破碎的街道、倒塌的建筑、损毁的车辆、烟雾、灰尘、火花、飞溅的碎片,强烈的动态模糊,电影级真人 VFX。无文字,无水印,非卡通,无游戏 UI。
仅使用图像 1 作为 Alin 的参考:精确的面部、长长的浅金色头发、银黑色女性生物机械盔甲、橙色发光细节、逼真的金属关节、强烈的女性轮廓。请勿更改其设计。
仅使用图像 2 作为敌人的参考:必须是同一种类的多个生物,而非单个怪物。保持其消瘦的身体、低姿态爬行、长前肢、巨大的爪子、长尾巴、狭窄的头部、锋利的牙齿、深色湿润的皮肤、骨质脊椎。禁止出现人形士兵、触手或其他生物。
Alin 的橙金色能量剑必须从她的前臂盔甲中伸出:盔甲打开,剑身框架伸出,能量填充其中。她身后漂浮的橙金色长剑是真实武器,必须在结尾处向外发射。
节奏:快速从高空坠入战场,随后 0-6 秒进行针对怪物群的超快近身格斗,接着短暂向上拉升,随后完成剑阵部署,最后是剑雨齐发的爆炸性结尾。
0.0-1.0 秒:从高空坠入废墟城市十字路口,Alin 位于中心,怪物从瓦砾、屋顶、车辆和烟雾中逼近。
1.0-6.0 秒:极速战斗剪辑。两只怪物扑来,Alin 的前臂刀刃展开,她砍向一只,低身横扫另一只,躲避身后袭来的第三只,在怪物群中侧向冲刺,火花在爪子和损毁的金属间迸发,在正面冲锋下滑行、旋转、再次打击,踩着怪物和翻倒的车辆借力,随后向上跃出第一层包围圈。
6.0-8.2 秒:低角度上升至废墟街道上方,橙金色长剑开始在她身后成型,下方怪物不断跳跃攀爬。
8.2-12.8 秒:她落回中心,再次被包围,用主剑格挡正面撕咬,同时漂浮的长剑锁定多个袭来的怪物。
12.8-15.0 秒:最终爆发。所有橙金色长剑以高速向外发射,如同扇形的太阳箭雨射入怪物群,同时以 Alin 为中心爆发出一道圆形的橙金色冲击波,将灰尘、火花和碎片吹向整个废墟城市。结尾处怪物被击退,战斗尚未结束。
光影:穿过烟雾和灰尘的刺眼末日阳光,强烈的逆光,高对比度,盔甲、瓦砾和怪物皮肤上呈现橙金色反光。
负面提示词:无草地,无单挑 Boss 的感觉,无缓慢节奏,无静态摆拍,无血腥暴力,无额外生物种类,武器不得凭空出现。
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