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EpiAgent: Epistemic Self-Play for LLM Agents

A new arXiv paper introduces EpiAgent, a framework that gives LLM-based agents an explicit, learnable epistemic layer holding beliefs about other agents' private information. The agent's policy is split into two coupled stages, Epistemic Update and Action Planning, whose dependency is formulated as a bi-level optimization problem. The authors propose Epistemic Self-Play, an algorithm that alternately optimizes both stages via self-play using an intrinsic prediction reward measuring how well inferred beliefs predict later observations. The abstract reports that EpiAgent outperforms prompting-based and RL-based baselines in mixed and competitive scenarios, with analyses pointing to gains in belief inference accuracy and in action planning from learned beliefs.

AI Brief

It offers a concrete architectural idea — a learnable belief layer trained with self-play — for LLM agents that must act under incomplete information in multi-agent settings.

arXiv:2610.40227v1 Announce Type: new Abstract: Epistemic game theory explains an agent's strategic behavior via the beliefs it holds about others and how these beliefs are updated as the interactions unfold. Modern LLM-based agents, however, often lack an explicit mechanism for learning and updating such beliefs to guide decisions under incomplete information. To bridge this gap, we propose EpiAgent, a framework that equips LLM-based agents with an explicit, learnable epistemic layer, which maintains beliefs over others' private information and combines these beliefs with the agent's available information into an epistemic state for action selection. Concretely, the agent's policy is decomposed into two coupled stages: Epistemic Update, which updates these beliefs from interaction histories, and Action Planning, which selects actions conditioned on the updated epistemic state. By formulating their dependency as a bi-level optimization problem, we introduce Epistemic Self-Play, an algorithm that alternately optimizes the two stages through self-play, utilizing an intrinsic prediction reward to evaluate how well inferred beliefs predict subsequent observations. Empirical results across both mixed and competitive scenarios show that EpiAgent consistently outperforms prompting-based and RL-based baselines. Further analyses reveal the benefits of dedicated epistemic training, improvements in belief inference accuracy, and the contribution of learned beliefs to action planning. These results demonstrate the value of an explicit, learnable epistemic layer for effective multi-agent interactions.
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