30 seconds | 16:9 | No music
Ultra-photorealistic live-action, AAA Hollywood action style with premium VFX. One continuous dynamic shot, permanent 40° Dutch angle, low tracking, fast pursuit, whip-pans and quick orbiting. Real human performance, not CGI.
IMAGE 1: Preserve exact identity, face, hair, clothing and proportions. Image1 has ONLY ONE ARM — RIGHT ARM ONLY. No left arm, hand, elbow, prosthetic or phantom limb. Sword is always controlled one-handed with the right hand.
SETTING: Massive medieval royal plaza, castle walls, stormy sky, damaged market structures and dozens of armored soldiers surrounding Image1.
00–06s: Soldiers attack. Image1 narrowly dodges a sword, parries one-handed, vaults over an attacker and kicks another into a shield wall, then bursts forward with a black afterimage and blue-white lightning trail.
06–12s: Image1 runs across fallen shields, bends a spear with his foot and cuts it with a lightning-charged slash. He rolls, rises and immediately fights three soldiers using fast parries, kicks and a reverse sword strike.
12–18s: A dense spear formation attacks. Image1 slides underneath, cuts several spear shafts and spins into a powerful heel kick. Lightning jumps between broken weapons as soldiers are thrown backward.
18–24s: Surrounded by enemies, Image1 throws the sword upward, then uses rapid Taijutsu—low sweep, shoulder strike, high kick and jumping knee. Brief black afterimages emphasize his physical burst speed. No teleportation.
24–30s: Image1 catches the falling sword perfectly with his right hand. Electricity surges across the blade. A powerful one-handed slash and spinning kick create a compressed-air shockwave, blasting soldiers outward through dust and debris. Camera pulls back as Image1 keeps advancing and another wave of soldiers enters at 30 seconds. No ending pose.
VFX: Restrained blue-white lightning, sparks, afterimages, shockwaves, dust and debris. Keep everything physically integrated with realistic lighting, shadows and reflections while Image1 remains fully authentic live-action.
AUDIO: Wind, armor, sword impacts, electrical crackling, debris and battle cries. No dialogue or music.
NEGATIVE: Left arm, two-handed grip, teleportation, clones, CGI human, digital double, cartoon look, gameplay camera, broken anatomy, face drift, costume drift, subtitles, logos, watermark.
30 秒 | 16:9 | 无音乐
超写实真人实拍,AAA 级好莱坞动作风格,配备顶级视觉特效。采用一个连续的动态镜头,全程保持 40° 荷兰式倾斜角,低位追踪,快速追逐,甩镜头和快速环绕。真实人类表演,非 CGI。
图像 1:保持精确的身份、面部、发型、服装和比例。图像 1 只有一只手臂 —— 仅限右臂。没有左臂、手、肘部、假肢或幻肢。剑始终由右手单手操控。
场景:宏大的中世纪皇家广场,城堡城墙,暴风雨天空,受损的市场建筑,以及数十名包围图像 1 的重甲士兵。
00–06 秒:士兵发起攻击。图像 1 惊险躲过一剑,单手招架,跃过一名攻击者并将另一人踢向盾墙,随后带着黑色残影和蓝白色闪电轨迹向前冲刺。
06–12 秒:图像 1 在倒下的盾牌上奔跑,用脚弯曲长矛并用带闪电的斩击将其切断。他翻滚起身,随即利用快速招架、踢击和反手剑术与三名士兵交战。
12–18 秒:密集的矛阵发起攻击。图像 1 从下方 Slides 而过,切断数根矛杆并旋转踢出强力后跟踢。当士兵被击飞时,闪电在破碎的武器间跳跃。
18–24 秒:被敌人包围,图像 1 将剑向上抛出,随后施展快速体术 —— 低位扫腿、肩撞、高踢和跳膝。短暂的黑色残影强调其爆发性的物理速度。无瞬间移动。
24–30 秒:图像 1 用右手完美接住下落的剑。电流在剑身上涌动。强力的单手斩击和旋转踢击产生压缩空气冲击波,将士兵连同尘土和碎片一起震飞。镜头拉远,图像 1 继续前进,另一波士兵在 30 秒时进入画面。无结束定格动作。
视觉特效:克制的蓝白色闪电、火花、残影、冲击波、尘土和碎片。保持所有元素与真实光影、阴影和反射完美融合,同时确保图像 1 始终保持真实的真人实拍质感。
音频:风声、盔甲声、剑击声、电流噼啪声、碎片声和战吼声。无对白或音乐。
负面提示词:左臂、双手握持、瞬间移动、分身、CGI 人物、数字替身、卡通感、游戏视角、肢体残缺、面部崩坏、服装不连贯、字幕、Logo、水印。
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