Use the first reference image (9 panel storyboard contact sheet whose cells are labelled TAKE 01 to TAKE 09) as ordered key poses TAKE 01-TAKE 09 for ONE unbroken LOCKED shot: the camera never moves, the action passes through TAKE 01 to TAKE 09 inside a fixed frame, without cuts or holds; completely ignore its line-sketch style, panel frames, gutters and any text.
LOOK & WORLD: Modern 2D cel-shaded anime with painted backgrounds and clean confident linework. On a city rooftop at dusk, two fighters in simple training clothes trade staff work inside a chalk circle. Warm low dusk light, long shadows on concrete, cool blue city haze behind. One fixed 24mm lens, deep focus, cinematic. The lens never changes.
CONTINUITY (binding, not flavour): Locked frontal wide at waist height, unchanged from TAKE 01 to TAKE 09. Stage anchors hold their positions throughout: rooftop water tank screen-left, chalk circle center, city skyline screen-right, crate at right. The chalk circle is unbroken through TAKE 04; scuff marks start at TAKE 05 and persist. One staff drops at TAKE 06 and stays on the ground for the rest of the take. The screen-left fighter is upright through TAKE 07 and grounded from TAKE 08 on. Stage anchors hold their screen positions throughout, the camera height never changes, and every state pinned to a TAKE number is true from that TAKE onward and false before it. Never invent a shot that the sheet does not have.
ACTION & CAMERA: the camera is bolted down. No cuts, no zoom, no pan, no tilt, no tracking, no shake, no reframing. Only the action moves, entering and leaving a fixed frame.
(TAKE 01) locked, no movement, Facing off: both fighters stand at opposite edges of the chalk circle, staffs low.
(TAKE 02) locked, no movement, First approach: the screen-left fighter steps in, staff rising to guard.
(TAKE 03) locked, no movement, First clash: the staffs meet high in the center of the frame.
(TAKE 04) locked, no movement, Bind: bodies close, staffs crossed, both leaning into each other.
(TAKE 05) locked, no movement, Break: the screen-right fighter pivots away, first scuffs on the circle.
(TAKE 06) locked, no movement, Disarm: the screen-right fighter staff spins out to frame-right and lands on the ground.
(TAKE 07) locked, no movement, Empty hands: the screen-right fighter raises open palms, the other still guarding.
(TAKE 08) locked, no movement, Takedown: the screen-left fighter is swept and lands flat inside the circle.
(TAKE 09) locked, no movement, Hand up
请使用第一张参考图像(标记为 TAKE 01 至 TAKE 09 的 9 格分镜联系表)作为有序的关键姿态,生成一个完整且固定的镜头:摄像机保持不动,动作在固定的画面内按 TAKE 01 到 TAKE 09 的顺序连续发生,中间无剪辑、无停顿;完全忽略其线条草图风格、分镜框、间距及任何文字。
视觉与世界观:现代 2D 赛璐珞风格动漫,配以手绘背景和清晰利落的线条。场景位于黄昏时的城市天台,两名身着简单训练服的格斗者在粉笔圆圈内进行棍术对决。温暖的低位黄昏光线,混凝土上投下长长的阴影,背景是冷蓝色的城市雾气。使用固定的 24mm 镜头,深焦,电影感。镜头参数始终不变。
连续性(强制要求,非修饰):保持腰部高度的正面广角固定镜头,从 TAKE 01 到 TAKE 09 保持不变。场景锚点在整个过程中保持位置固定:屏幕左侧的天台水箱、中央的粉笔圆圈、屏幕右侧的城市天际线以及右侧的板条箱。粉笔圆圈在 TAKE 04 之前保持完整;TAKE 05 开始出现擦痕并持续存在。TAKE 06 时一根棍子掉落并留在地面直到结束。屏幕左侧的格斗者在 TAKE 07 之前保持站立,从 TAKE 08 开始倒地。场景锚点在屏幕上的位置始终不变,摄像机高度从不改变,且每个与 TAKE 编号绑定的状态从该 TAKE 开始生效,之前则不存在。严禁凭空创造分镜表中不存在的画面。
动作与摄像机:摄像机被完全固定。无剪辑、无缩放、无平移、无倾斜、无追踪、无抖动、无重新构图。仅动作在移动,进入并离开固定的画面。
(TAKE 01) 固定,无移动,对峙:两名格斗者站在粉笔圆圈的两端,棍子低垂。
(TAKE 02) 固定,无移动,首次接近:屏幕左侧的格斗者迈步上前,棍子抬起进行防御。
(TAKE 03) 固定,无移动,首次交锋:棍子在画面中央高处相撞。
(TAKE 04) 固定,无移动,缠斗:身体靠近,棍子交叉,两人相互倾斜施压。
(TAKE 05) 固定,无移动,分开:屏幕右侧的格斗者转身避开,圆圈上开始出现擦痕。
(TAKE 06) 固定,无移动,缴械:屏幕右侧的格斗者棍子脱手飞向画面右侧并落在地上。
(TAKE 07) 固定,无移动,空手:屏幕右侧的格斗者举起空手,另一人继续防御。
(TAKE 08) 固定,无移动,击倒:屏幕左侧的格斗者被扫倒并平躺在圆圈内。
(TAKE 09) 固定,无移动,举手
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