Style: 8K IMAX. Photorealistic — no CGI/game-engine look.
Cinematography: Emmanuel Lubezki × Roger Deakins.
Lighting: Natural only, contre-jour backlight, camera on shadow side, atmospheric haze. WB 6500K.
Camera: Physical cine lens, 24fps, 180° shutter, handheld only with aggressive operator shake (4–8cm), Dutch angles (12–20°), no stabilization.
Color (60:30:10): Bleached asphalt/building canyon 60%, navy/cream transitioning to chrome armor 30%, chrome flashes, dust, visor LED blue 10%.
Skin: Pore-level realism, natural imperfections, wet eyes with catchlights.
Performance: Hollywood realism with subtle breathing, eye-lines, micro-reactions.
Physics: Real gravity, inertia, contact shadows. No floating props.
Composition: Rule of thirds + golden ratio.
Continuity: Character, props and environment remain identical. No identity drift.
Audio: Environmental SFX only. No music. No subtitles.
SUBJECT — <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> matches input 100%, holding <<<d8cb3bc0-32c8-45bd-a5ea-13fa3c59fc7e>>> in right hand. By the end transforms completely into <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> with armor assembling live in mid-air, matching reference 100%.
LOCATION — <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> is STYLE REFERENCE ONLY. Use its mood, architecture and harsh midday lighting for a deserted NYC-style avenue. Extend the world freely with new streets, buildings and angles. Character continuously travels through space.
ACTION —
0:00–0:02 — Extreme close-up. Drinks from <<<d8cb3bc0-32c8-45bd-a5ea-13fa3c59fc7e>>>. Visible swallow. Hard cut.
0:02–0:04 — Same framing. Can lowers. Eyes snap open naturally. Genuine grin rapidly forms. Deep inhale. Hard cut.
0:04–0:06 — Wide low angle. Explodes into a 30 km/h sprint straight ahead. Sneakers hit cracked asphalt, dust bursts. Hard cut.
0:06–0:08 — Tracking sprint. Arms pump, jacket trails, grin maintained, accelerating. Hard cut.
0:08–0:10 — Final strides. Right foot cracks asphalt and launches upward at 65 km/h. Hard cut.
0:10–0:13 — Mid-air, full-speed (NO slow motion). Body constantly moving while armor pieces fly from the city and lock onto chest, shoulders, arms, legs and helmet in one continuous transformation. Metallic visor CRACK. Hard cut.
0:13–0:15 — Fully armored <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> lands in a powerful crouch, dust ring erupts, stands, flexes both gauntlets, glances at chest plate, muffled laugh behind visor. Hard cut to black.
CAMERA —
Shot 1–2: 18° FOV extreme close, handheld, violent micro-shake.
Shot 3–4: 84° FOV, low-angle chase with whip movement and heavy bounce.
Shot 5–7: 63° FOV, aggressive handheld tracking, fast reframes, dynamic Dutch angles, impact recoil on landing.
CONSTRAINTS — 16:9, MULTISHOT with hard cuts, no slow motion anywhere, no glowing eyes, transformation at full speed, handheld throughout, cut to black at end. <<<781dadcd-7026-4651-a9a2-181c3fc22064>>>
风格:8K IMAX。照片写实 —— 无 CGI 或游戏引擎感。
摄影:Emmanuel Lubezki × Roger Deakins。
布光:仅限自然光,逆光,相机位于阴影侧,大气朦胧。白平衡 6500K。
摄像:物理电影镜头,24fps,180° 快门,仅限手持,伴随激进的操作员晃动(4–8cm),荷兰式倾斜角(12–20°),无防抖。
色彩(60:30:10):漂白沥青/建筑峡谷 60%,海军蓝/奶油色过渡至铬合金装甲 30%,铬合金闪光、灰尘、面罩蓝色 LED 10%。
皮肤:毛孔级写实度,自然瑕疵,带有眼神光的湿润双眼。
表演:好莱坞式写实,包含细微呼吸、视线接触、微反应。
物理:真实重力、惯性、接触阴影。无悬浮道具。
构图:三分法 + 黄金分割。
连贯性:角色、道具和环境保持一致。无身份漂移。
音频:仅环境音效。无音乐。无字幕。
主体 — <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> 与输入内容 100% 匹配,右手持有 <<<d8cb3bc0-32c8-45bd-a5ea-13fa3c59fc7e>>>。结尾处完全变身为 <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>>,装甲在半空中实时组装,与参考图 100% 匹配。
地点 — <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> 仅作为风格参考。利用其氛围、建筑和严苛的正午光线来呈现荒凉的纽约风格街道。自由扩展世界,加入新的街道、建筑和角度。角色在空间中持续移动。
动作 —
0:00–0:02 — 极特写。饮用 <<<d8cb3bc0-32c8-45bd-a5ea-13fa3c59fc7e>>>。可见吞咽动作。硬切。
0:02–0:04 — 同一构图。放下罐子。双眼自然睁开。迅速露出真实的笑容。深吸一口气。硬切。
0:04–0:06 — 广角低机位。爆发式以 30 km/h 的速度向前冲刺。运动鞋撞击开裂的沥青路面,尘土飞扬。硬切。
0:06–0:08 — 追踪冲刺。双臂摆动,夹克飘动,保持笑容,加速。硬切。
0:08–0:10 — 最后几步。右脚踩裂沥青路面,以 65 km/h 的速度向上跃起。硬切。
0:10–0:13 — 半空中,全速(无慢动作)。身体持续运动,同时装甲部件从城市中飞出,锁定在胸部、肩部、手臂、腿部和头盔上,完成一次连续变身。金属面罩闭合发出“咔哒”声。硬切。
0:13–0:15 — 完全武装的 <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> 以强力的蹲姿着陆,激起一圈尘土,站起,活动双拳,扫视胸甲,面罩后传出低沉的笑声。硬切至黑屏。
摄像 —
镜头 1–2:18° 视场角极特写,手持,剧烈微晃。
镜头 3–4:84° 视场角,低机位追拍,伴随甩镜头和剧烈颠簸。
镜头 5–7:63° 视场角,激进手持追踪,快速重构画面,动态荷兰式倾斜角,着陆时带有冲击回弹。
约束 — 16:9,多镜头硬切,全程无慢动作,无发光眼睛,全速变身,全程手持,结尾硬切至黑屏。<<<781dadcd-7026-4651-a9a2-181c3fc22064>>>
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