A masterpiece. Top quality. High-quality dungeon blueprints.Format: Arrange the title, dungeon floor plan, and summary in that order from top to bottom. Text must be written in Japanese. Prioritize readability and avoid making the font size too small.
Character Name: "[名前]".
Character: Depict the character’s appearance based on the reference image. Change the character’s attire to something befitting a Dungeon Master, while matching the atmosphere of the reference image. Ensure the depiction is anatomically accurate.Dungeon Name: Choose a dungeon name that the character would likely give it, in keeping with the atmosphere of the reference image.Title: “[Character Name]’s [Dungeon Name].”Background: The background should match the atmosphere of the reference image.Dungeon Floor Plan: Determine the dungeon’s structure based on the reference image and the character’s atmosphere and characteristics. If there are two or more floors, draw a floor plan for each level, and be sure to include means of moving between levels, such as stairs or teleportation devices. Scatter sticker-style mini-illustrations around the floor plan, depicting the dungeon’s highlights and the types of adventurers who might come to explore it.Summary: Describe examples of monsters that appear, the dungeon’s difficulty level, and the treasure. For monster examples, include mini-illustrations along with their names and brief characteristics. Create original monsters whenever possible. Describe the most valuable treasure. Ensure the treasure is something the character would find valuable.
杰作。顶级品质。高质量的地牢蓝图。格式:从上到下依次排列标题、地牢平面图和摘要。文本必须用日语书写。优先考虑可读性,避免字体过小。
角色名称:“{argument name="name" default="Name"}”。
角色:根据参考图像描绘角色的外观。将角色的服装改为适合地牢城主的装扮,同时匹配参考图像的氛围。确保描绘符合解剖学准确性。地牢名称:选择一个符合参考图像氛围、角色可能会给出的地牢名称。标题:“{argument name="character_name" default="Character Name"}的{argument name="dungeon_name" default="Dungeon Name"}。”背景:背景应与参考图像的氛围相匹配。地牢平面图:根据参考图像以及角色的氛围和特征确定地牢结构。如果有两层或更多层,请绘制每层的平面图,并确保包含楼层之间的移动方式,如楼梯或传送装置。在平面图周围散布贴纸风格的迷你插图,描绘地牢的亮点以及可能前来探索的冒险者类型。摘要:描述出现的怪物示例、地牢难度等级和宝藏。对于怪物示例,包括带有名称和简要特征的迷你插图。尽可能创造原创怪物。描述最有价值的宝藏。确保宝藏是角色认为有价值的物品。
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