Ray tracing, Unreal Engine render, small town in heavy rain. @image1 character with identical hairstyle, outfit, realistic skin, dim lighting, IMAX cinematic, 35mm lens, 4:3 ratio, grey-blue low saturation, film grain, soft god-rays, cold expression, smooth motion, glowing sword trail. 1–3s: Camera tilts up from feet to full body; rain splashes burst under steps. 3–6s: Close-up feet stepping forward, blue shockwave spreads; world desaturates, rain freezes mid-air; camera pulls back, blue aura flows from body. 6–9s: Upper-body close-up; hands gather at chest, suspended rain forms water sword; blue light converges, droplets create massive sphere. 9–12s: Side face close-up; faint blue glow, slash upward; sword dissolves, arc energy explodes with rain; camera follows sky cut, clouds split; golden dragon and fire dragon emerge flying.
实时光线追踪,Unreal Engine 渲染,大雨中的小镇。@image1 角色,发型与服装一致,真实皮肤质感,暗光环境,IMAX 电影感,35mm 镜头,4:3 画幅,灰蓝色低饱和度,胶片颗粒感,柔和的丁达尔效应,冷漠表情,平滑运动,发光的剑影。1–3 秒:摄像机从脚部向上平移至全身;雨水在脚步下飞溅。3–6 秒:脚部特写,蓝色冲击波扩散;世界色彩褪去,雨水在空中凝固;摄像机后拉,蓝色光晕从身体流出。6–9 秒:上半身特写;双手在胸前聚拢,悬浮的雨水形成水剑;蓝光汇聚,水滴形成巨大的球体。9–12 秒:侧脸特写;微弱蓝光,向上挥砍;剑身消散,电弧能量随雨水爆炸;摄像机跟随天空的裂痕,云层分开;金龙与火龙飞出。
Comments & Questions (0)
No comments yet
Be the first to comment!