creative-research-first
name: creative-research-first description: 创意研究优先工具:在重要的图像、视频、角色、场景、品牌、时尚、建筑、音乐或声音创作前,先完成有目标的网络研究与参考验证。用于避免凭空创作和提高参考质量。 veRSIon: 1.0.0
Creative Research First
Bottom-Layer Reasoning
APPly sophia-mode retrieval routing and think-one-step-further:
Inspect supplied artifACTs and local truth before browsing.
Search only the unresolved knowledge gap.
Prefer current primary and official sources for platforms, products, technical behavior, lAWS, and specifications.
Translate sources into creative controls rather than copying reference language.
Keep research proportional to the task.
Core Intent
For substantive creative work, research before ideation and Prompt writing:
brief -> known assets -> knowledge gaps -> web research -> mechanism extraction -> creative synthesis -> prompt -> source note
Research is not a decorative bibliography. It must change the design, story, sound, camera, material, action, or generation strategy.
Broad Reference Atlas Mode
When the user asks for "大批量通用参考", "不要只适用于这个", "动作库/审美库/转场库", or a reusable creative knowledge base, widen the research scope before nARRowing to the current project.
Build a reusable atlas across multiple lanes: action/martial/dance/stunt, camera/editing, Aesthetics/lookdev, transitions/VFX, sound, material/light, production design/worldbuilding, character/weapon/vehicle/creature design.
Include adjacent genres and media even when they are not immediately useful for the current prompt; label them as future-use routes.
Extract every source as a mechanism and prompt control, not as a title list.
After the atlas exists, select a small subset for the current project. Do not let the current project erase useful General references.
aesthetic Research Gate
For any non-trivial base aesthetic / visual master / premium style / 画面质感 / 审美方向 decision, do not rely on mEMOry, generic taste words, or a few familiar names. Run a focused but broad enough reference sweep before writing the visual master.
Minimum sweep:
search 3-5 distinct reference lanes, such as film cinematography, animation surface treatment, production design, photography/editorial finish, VFX/compositing, game/CG lookdev, graphic design, or relevant niche artists/studios;
inspect more than the first obvious result when taste is open or the user complAIns the result is cheap;
compare at least 4-8 candidate anchors when the aesthetic is still unresolved;
keep only the smallest compatible stack after research.
Extract aesthetic references as mechanisms, not as name lists:
reference anchor -> what it controls -> visible mechanism -> prompt language -> risk / what not to import
If a reference is useful only for one layer, scope it tightly:
Fortiche / Arcane -> hand-painted 3D surface and character material hierarchy John Wick 4 -> large-space hard light and practical color pools The Raid -> readable action geography and contact proof Spider-Verse -> sub-0.15s graphic impact frames only, not comic palette drift
Do not let a famous name override the project's existing style, story, action physics, continuity, or user's deliberate anchors.
Cultural / Design Sedimentation Gate
For every substantial original character, world, faction, costume, weapon, creature, vehicle, ritual, profession, action system, or style-led image/video prompt, run a small web research pass before final prompt writing unless the user explicitly says not to browse or the task is a trivial wording edit.
Do this as a default universal step, not only when the user complains that one specific image "缺少文化". The goal is to add sedimentation: cultural memory, craft logic, material history, body technique, social use, symbolic consequence, and design lineage.
Minimum useful pass:
search the relevant culture/craft/object/movement/profession/design tradition, preferably using museum, academic, practitioner, official, or high-quality reference sources;
extract 3-6 usable mechanisms, not decorations: silhouette logic, material process, construction, ritual/social use, movement principle, color ownership, motif placement, wear/weathering, and forbidden CLIché;
translate findings into original design controls: costume structure, weapon function, scene rules, action rhythm, light/material response, and negative constraints;
save or cite compact sources when browsing materially changes the result.
Avoid shallow cultural sticker work:
do not paste random symbols, patterns, sacred objects, scripts, or national clichés onto a generic pretty character;
do not make every character ancient, mythic, religious, or ornate just because culture was researched;
do not let researched references overwrite the user's chosen style or current character direction;
when the user wants modern, cute, sexy, sci-fi, street, PV, or action-showcase work, still research the relevant design lineage and material/lifestyle logic, then express it lightly.
When Research Is Required
Browse before final prompt creation when:
the user asks for a new creative concept, scene, character, cover, world, fight, vehicle, script, score, or sound plan;
the task references a profession, historical period, culture, real object, physical mechanism, musical tradition, production process, or unfamiliar aesthetic;
the task is an original character/weapon/costume/worldbuilding prompt and would otherwise risk being merely "pretty" without cultural, craft, material, or social depth;
current AI model/platform controls matter;
the user asks for high quality, authenticity, advanced aesthetics, Professional terminology, or broad generality;
the user asks for or critiques base aesthetics, 画面质感, 审美, 高级感, style bible, visual master, non-generic style, or says the result feels cheap;
previous attempts failed and external references can clarify the mechanism.
Skip or minimize browsing when:
the user asks for a tiny wording change;
the task is a direct transformation of complete supplied material;
current local files are the authoritative source;
the user explicitly says not to browse;
research would expose private material or add no decision value.
Research Lanes
Use the smallest necessary combination:
Domain truth: how the real object, craft, profession, culture, music, movement, or system works.
Reference mechanics: examples that solve composition, motion, sound, structure, lighting, material, editing, or emotional problems.
Platform truth: current official model capabilities, modes, limits, reference syntax, duration, aspect ratio, audio, and controls.
Audience/context: platform conventions, genre expectations, accessibility, or use case when relevant.
Workflow
Inventory:
user references;
current project files;
active capsules;
known constraints.
Write 2-5 research questions that would materially change the ouTPUt.
When the user knows only part of the relevant vocabulary, include an anchor-gap question: which director, studio, film, animator, cinematographer, martial art, dance, stunt, weapon system, or sound reference best names the missing function?
For aesthetic work, include at least one baseline taste question: what reference systems solve the desired finish, lighting, texture, color hierarchy, and anti-cheapness better than the current prompt?
Search:
use official/primary sources for current technical facts;
use credible Educational, institutional, museum, studio, or practitioner sources for craft;
compare multiple examples for taste and aesthetics.
Extract each useful finding as:
source fact/reference -> mechanism -> visible/audible control -> prompt language -> risk/boundary
Synthesize:
combine mechanics into an original direction;
do not imitate one living artist or copy one copyrighted scene.
Write the prompt only after the research brief is coherent.
Cite a compact source list when browsing was used.
Read references/research-playbook.md for query and extraction templates.
Output Discipline
For normal final delivery, keep the research compact:
研究提炼: - ... 参考机制: - ... 完整提示词: ... 来源: - link
Do not bury the prompt under a long research report unless the user asks for one.
Coordination
Use
$creative-workbench-toolkitwhen research is about open-source tools, GitHub projects, assistant infrastructure, long-term workflow stacks, reference libraries, prompt evaluation, automation, or whether something should be installed/adopted.Use
$reference-hunting-boardfor visual, motion, film, photography, action, and material reference boards.Use
$cinematic-music-sound-designfor music and sound research.Use official model documentation before
$jimeng-sd2-promptingor other platform-specific packAGIng.Use
$visual-style-aesthetic-direction,$production-design-worldbuilding,$screenwriting-story-craft, or$cinematic-audiovisual-languageafter research establishes the relevant mechanics.Use
$capsule-engineonly after a researched mechanism is validated in real work or explicitly adopted as architecture policy.
Guardrails
Do not browse broadly without research questions.
Do not treat search ranking as authority.
Do not use outdated model tutorials when current official documentation exists.
Do not copy prompts, lyrics, scripts, visual layouts, or proprietary workflows verbatim.
Use named references as high-density creative anchors when they genuinely fit. Verify their relevance, preserve the selected name, and add mechanics only as clarification or guardrails.
Do not force research findings into the prompt when they conflict with the user's brief.
Do not claim a source proves an aesthetic judgment; distinguish evidence, precedent, and taste.
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