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Ars Technica AI

Claude's New Anti-Cloning Rules Won't Stop AI Game Copying Boom

Anthropic added a new system prompt rule to Claude Code, instructing models not to recreate specific existing games, even if renamed. The rule, spotted in version 2.1.314, aims to reduce liability but is unlikely to curb the broader trend of AI-assisted game porting and copying. The article notes that the rule may not be consistently enforced across all models, as Claude Opus 5.5 has separate instructions.

AI Brief

Provides timely insight into Anthropic's policy response to AI-assisted game cloning, a growing industry concern.

Last week, Anthropic introduced a new system prompt designed to stop its Claude models from re-creating specific, existing video games. While that move could help shield Anthropic from some liability, it's unlikely to slow much of the massive wave of AI-assisted game porting and copying that has emerged in recent months.

A social media user and AI decompilation enthusiast going by the name "chasm" was among the first to note the prompt change late last week, saying a new rule seemed to be added to the Claude Code prompt on or around October 27. That rule—included in a json file under the name "tengu_heron_brook"—reads as follows:

Do build original games, games in a genre, and games from the user’s own designs and assets. Don’t build a recreation of a specific existing game, even if it is renamed or called original.

XDA later independently verified that the new rule appears in version 2.1.314 of the Claude Code binary, which was released on October 30. XDA also reported that the "tengu_heron_brook" rule had been used for other purposes in earlier versions and that the Claude Opus 5.5 model specifically seemed to have its own distinct and independent instructions restricting game recreations as part of its system prompt bundle.

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