JOSEON ZOMBIE DISASTER HORROR — NOWHERE SAFE. Total duration 30 seconds, 16:9, live-action cinema. Text-to-video with zero reference images.
[CHARACTERS AND SPACE]
Night in a Joseon-era Korean town. Zombies attack residents in homes and in the market. The protagonist is one Korean woman in her early twenties: small oval face, black ribbon-tied braid, faded ivory jeogori, dark navy chima skirt and straw shoes. Keep the same face, hair and clothing throughout. A pre-existing bite on her left wrist is concealed by her sleeve; she has not noticed it while fleeing. She begins with normal dark eyes. Zombies are distinct adult men and women in grey and brown hanbok, with pale skin and cloudy eyes that distinguish them from living residents.
The male victim and escaping woman in the first house are different residents, not the protagonist. The market merchant wears a brown vest; his attacker wears a grey jeogori. A wooden tray rests on the merchant's stall. The protagonist passes their struggle and takes shelter in the kitchen of an empty hanok at the end of the market. The kitchen is an enclosed interior with walls, a roof, a masonry hearth and storage jars. A thick, single-leaf wooden door and raised threshold separate it from the alley. Its hinges allow an inward swing; it is initially open. A wooden crossbar leans beside it indoors; once the door is closed, the bar spans two brackets on the door leaf and jamb.
[SEQUENCE]
(0:00–0:02) — Medium Wide, 28mm, Short Track Back. In the opening frame, a zombie outside the hanok crashes through a hanji-paper lattice door, tearing the paper and thin wooden slats as it lunges into the room. From an oblique interior angle, the camera retreats briefly, keeping the torn opening and the man beside the dining table together. Startled, he raises both arms to block the zombie's shoulders. He has not yet been bitten.
(0:02–0:04) — Tight Medium, 50mm, Short Push In. Cut closer to his blocking arm from the same side. The zombie bites his upper arm, compressing the fabric. At that instant, the man squeezes his eyes shut, screams in pain and arches backward. His body knocks the table, sending bowls down. The woman behind them flees through an open room doorway opposite the breached lattice door.
(0:04–0:06.5) — Wide, 24mm, Lateral Tracking. Hard cut to market chaos. The ivory-clad protagonist moves left to right. In front, the grey-clad zombie lunges at the brown-vested merchant, who raises a wooden tray from his stall to block it. Behind them, one resident drops a bundle and runs, another helps a fallen person up, and a zombie forces its way between stalls.
(0:06.5–0:09) — Medium, 35mm, Low Lateral Move. Cut to the merchant fighting the zombie. Holding the tray in both hands, he drives it hard into the zombie's chest. The chest and clothing compress; the zombie recoils backward, striking the stall with its back. The camera follows this displacement briefly, showing contact and recoil together.
(0:09–0:11) — Tight Medium, 50mm, Fast Push In. Stay with the same pair. The zombie yanks the tray's edge down and lunges onto the merchant's shoulder. The merchant pushes against its jaw with his forearm as he is forced toward a post. Move close on the braced arms, gaping mouth and straining face. Behind them, the same protagonist slips past the struggle into the alley.
(0:11–0:14) — Wide, 24mm, Interior Three-quarter. The camera is already inside the refuge kitchen, looking obliquely toward the open doorway. Include the nearby hearth, interior floor and alley beyond the raised threshold in one frame. The same woman runs in from the alley, crosses the threshold and plants both feet on the kitchen floor. Two pursuing zombies are still running outside in the alley. She catches the inward-open door leaf and turns.
(0:14–0:17) — Medium Wide, 28mm, Short Track Back. Retreat within the kitchen, keeping her and the door in view. She pulls the door shut, leaving the alley and zombies outside. The wooden leaf hits the frame closed. She lifts the crossbar from beside the interior wall with both hands.
(0:17–0:20) — Medium, 40mm, Handheld Settling. Remain inside at the same door. She seats the bar across the two brackets on the door leaf and jamb. After it is seated, a zombie slams into the door from outside. Door and bar shudder but hold closed. She leans her back against the door, gasping.
(0:20–0:24) — Close-up, Tilt Up. Feeling a sting, she looks down at her left wrist and pulls back its sleeve with her right hand. Dark blue-black veins spread up the arm from a small bite mark. Move from the wrist up to the same woman's face. Between 22 and 24 seconds, she says once in a tearful voice, “아니야…” Dull pounding continues outside.
(0:24–0:30) — Close-up, Slow Dolly In. Still against the door, the same woman's normal dark eyes turn cloudy grey-white as dark veins spread across her temples and cheeks. Her jaw trembles, her mouth opens, and gasping turns into a low, ragged zombie moan. From 28 seconds, her infected eyes and face are clearly visible. She slowly raises her head to face forward, still moaning, and the film ends at 30 seconds. The door and crossbar remain locked throughout.
[IMAGE TEXTURE AND LIVE-ACTION LOOK]
A location-shot historical disaster horror film. Distinct textures of sweaty, dusty skin, coarse cotton, worn timber and dirt floors. Muted navy and grey-brown, fine film grain and restrained edge sharpness. Preserve pores and small wrinkles, with gentle tonal transitions from bright lamps through skin midtones into deep shadow. Avoid broad oily sheen across faces or a hazy blur over the entire image.
[CINEMATIC CAMERA, LIGHTING AND COMPOSITION]
Oil lamps in the first house, lanterns and braziers in the market, and a small lamp on the kitchen shelf illuminate the night. Only surfaces near a light are warm; opposite facial planes and the alley stay deeply shaded. Keep mouth-to-arm contact, recoil, the threshold and the crossbar readable in the darkness. In the infection close-up, focus on her eyes and cheeks, with the wooden door darker and softly blurred behind her. Do not suddenly increase facial exposure in close-up.
Market wides establish the disaster; close fighting shots reveal resistance and pressure. Hard cut on continuing movement without swapping the merchant's and zombie's positions. Do not let shake obscure contact. Use short moves motivated by attack and counterattack rather than constant zooms or prolonged slow motion. Show the entire threshold crossing in a wide shot; finish on a stable close view of the transformation.
[BGM]
Urgent, frightening disaster-horror music from the opening. Low repeating strings, abrasive high strings and fast, heavy drums drive the attacks and market struggle. Build through flight and barricading at 11–20 seconds. At 20 seconds, as she leans against the door, reduce percussion but retain low strings beneath breath and dialogue. Dissonant strings build again at 24–30 seconds; a low impact at the cloudy-eye reveal at 28 seconds leaves resonance beneath her moan. No comic, festive or heroic victory music.
[SOUND EFFECTS AND DIALOGUE]
The impact, tearing paper and snapping thin wooden slats sound in sync with the intrusion. The first man's pain scream erupts when his upper arm is bitten. Tray impacts, the rattling stall, residents' screams and zombie moans come from their visible contacts and distances. Market noise continues behind close fighting shots. Her nearby footfalls cross the threshold into the kitchen; when the door shuts, pursuit sounds become muffled through the timber. Distinguish bar placement, the subsequent door impact, sleeve friction and human gasping changing into a zombie moan. The only spoken line is her single Korean “아니야…”, synchronized with her mouth. Other residents react with screams and breath.
[CAUTIONS]
Zero attachments, no su
朝鲜时代僵尸灾难恐怖——无处安全。总时长 30 秒,16:9,真人电影质感。纯文本生成视频,无参考图像。
[角色与空间]
夜晚的朝鲜时代韩国小镇。僵尸袭击居民家中及市场内的人群。主角是一名二十岁出头的韩国女性:小椭圆脸,黑发系成辫子,穿着褪色的象牙色赤古里(jeogori)、深藏青色裙子和草鞋。全程保持相同的面部、发型和服装。她左腕上有一处已存在的咬痕,被袖子遮住;她在逃跑时并未察觉。起初她的眼睛是正常的深色。僵尸是成年男女,穿着灰色和棕色的韩服,皮肤苍白,眼睛浑浊,以此区别于活着的居民。
第一栋房子里的男性受害者和逃跑的女性是不同的居民,并非主角。市场商贩穿着棕色背心;攻击他的僵尸穿着灰色赤古里。商贩摊位上放着一个木托盘。主角经过他们的搏斗,躲进市场尽头一座空韩屋(hanok)的厨房。厨房是一个封闭的内部空间,有墙壁、屋顶、石砌炉灶和储物罐。一扇厚重的单叶木门和高门槛将其与小巷隔开。门铰链允许向内开启;初始状态为打开。一根木制横杠斜靠在室内门旁;一旦门关闭,横杠将横跨门扇和门框上的两个支架。
[序列]
(0:00–0:02) — 中远景,28mm,短距离后移跟拍。开场画面中,韩屋外的一只僵尸撞破韩纸格子门,撕裂纸张和细木条,扑入房间。从倾斜的室内角度,摄像机短暂后退,同时保持破损的门洞和餐桌旁的男子在画面中。受惊的男子抬起双臂阻挡僵尸的肩膀。他尚未被咬。
(0:02–0:04) — 近中景,50mm,短距离推近。从同一侧切近至其阻挡的手臂。僵尸咬住他的上臂,压缩布料。就在那一瞬间,男子紧闭双眼,痛苦尖叫并向后仰倒。他的身体撞翻桌子,碗碟掉落。他们身后的一名女子通过对面敞开的房门逃离,该房门位于破损格子门的对面。
(0:04–0:06.5) — 全景,24mm,横向移动跟踪。硬切至市场混乱场景。身穿象牙色衣服的主角从左向右移动。前方,穿灰衣的僵尸扑向穿棕背心的商贩,商贩举起摊位上的木托盘进行阻挡。在他们身后,一名居民丢下包裹奔跑,另一名居民扶起倒地的人,还有一只僵尸强行挤过摊位之间。
(0:06.5–0:09) — 中景,35mm,低角度横向移动。切至商贩与僵尸搏斗的画面。他双手紧握托盘,用力推向僵尸胸部。胸部和衣物受压凹陷;僵尸向后退缩,背部撞击摊位。摄像机短暂跟随这一位移,同时展示接触和退缩动作。
(0:09–0:11) — 近中景,50mm,快速推近。保持在同一对人物身上。僵尸向下拉扯托盘边缘并扑向商贩的肩膀。商贩用前臂抵住僵尸的下巴,同时被逼向一根柱子。镜头拉近于支撑的手臂、张大的嘴和紧绷的面部表情。在他们身后,同一位主角悄悄绕过搏斗现场进入小巷。
(0:11–0:14) — 全景,24mm,室内四分之三视角。摄像机已位于避难所厨房内,斜视敞开的门口。在一个画面中包含附近的炉灶、室内地板以及高门槛外的小巷。同一名女子从小巷跑入,跨过门槛,双脚稳稳落在厨房地板上。两只追击的僵尸仍在门外的小巷中奔跑。她抓住向内开的门扇并转身。
(0:14–0:17) — 中远景,28mm,短距离后移跟拍。在厨房内后退,保持她和门在视野中。她拉上门,将小巷和僵尸留在外面。木门重重关上。她双手从内墙旁拿起木横杠。
(0:17–0:20) — 中景,40mm,手持稳定拍摄。保持在同一扇门内的位置。她将横杠架在门扇和门框的两个支架上。横杠就位后,一只僵尸从外面猛撞门。门和横杠震动但保持关闭。她背靠门,气喘吁吁。
(0:20–0:24) — 特写,向上摇摄。感到刺痛,她低头看左手腕,用右手拉起袖子。深蓝黑色的静脉从小咬痕处沿手臂蔓延。镜头从手腕移至同一女子的面部。在 22 到 24 秒之间,她用含泪的声音说了一句:“不……”外面的沉闷撞击声持续不断。
(0:24–0:30) — 特写,缓慢推轨。仍然背靠门,同一女子正常的深色眼睛变得浑浊灰白,深色静脉蔓延至太阳穴和脸颊。她的下巴颤抖,嘴巴张开,喘息声转变为低沉、粗糙的僵尸呻吟。从 28 秒开始,她受感染的眼睛和面部清晰可见。她缓缓抬头面向前方,继续呻吟,影片在 30 秒结束。门和横杠全程保持锁定。
[图像纹理与真人电影感]
实景拍摄的历史灾难恐怖电影。具有汗水、灰尘覆盖的皮肤、粗棉布、磨损木材和泥土地面的独特纹理。色调为柔和的藏青和灰棕,细腻的胶片颗粒感和克制的边缘锐度。保留毛孔和细小皱纹,光线从明亮的油灯过渡到皮肤中间调再到深阴影,呈现柔和的色调变化。避免面部出现大面积油腻光泽或整体画面的朦胧模糊。
[电影摄影机、灯光与构图]
第一栋房子里的油灯、市场里的灯笼和火盆,以及厨房架子上的小灯照亮夜晚。只有靠近光源的表面呈暖色;对面的面部平面和小巷保持深阴影。确保在黑暗中能看清嘴部与手臂的接触、退缩动作、门槛和横杠。在感染特写中,焦点在她的眼睛和脸颊,身后的木门较暗且轻微虚化。不要在特写中突然增加面部曝光。
市场全景建立灾难氛围;近距离搏斗镜头揭示抵抗和压力。在连续运动中硬切,不要交换商贩和僵尸的位置。不要让抖动模糊接触点。使用由攻击和反击驱动的短促运镜,而非持续的变焦或长时间的慢动作。在全景镜头中展示完整的跨门槛过程;以稳定的特写镜头结束变形过程。
[BGM]
从开场即响起紧急、恐怖的灾难音乐。低音重复弦乐、刺耳的高音弦乐和快速沉重的鼓声推动攻击和市场搏斗。在 11–20 秒期间,随着逃亡和设置路障逐渐增强。在 20 秒,当她背靠门时,减少打击乐,但在呼吸和对白下方保留低音弦乐。24–30 秒再次构建不和谐弦乐;28 秒浑浊眼睛显现时的低频冲击留下共鸣,衬托她的呻吟。禁止使用喜剧、节日或英雄胜利风格的音乐。
[音效与对白]
撞击声、纸张撕裂声和细木条断裂声与入侵同步。当第一名男子的上臂被咬时,爆发痛苦的尖叫声。托盘撞击声、摊位摇晃声、居民的尖叫声和僵尸的呻吟声源自可见的接触点和距离。市场噪音在近距离搏斗镜头背景中持续。她附近的脚步声跨过门槛进入厨房;当门关上时,追击声音透过木材变得沉闷。区分横杠放置声、随后的门撞击声、袖子摩擦声以及人类喘息声转变为僵尸呻吟声的过程。唯一的台词是她用韩语说的“不……”,与口型同步。其他居民以尖叫和呼吸声反应。
[注意事项]
零附件,无 su
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