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Algebraic World Model: From Exploration to Proofs

The paper introduces the Algebraic World Model (AWM), a framework that explores unfamiliar environments, forms executable Python hypotheses, and refines them into typed mathematical models. AWM uses category-theory-guided simplification and Lean 4 formalization to prove reachability and impossibility, including goals beyond explored trajectories. On two impossible game levels it produced kernel-checked proofs in all six runs, while reported baselines produced none; across 25 public ARC-AGI-3 games its models replayed all 183 winning trajectories and, with Claude Opus 5, cleared every level using 43% of the human baseline's actions.

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It presents a concrete method for turning environment exploration into machine-checked mathematical proofs, with reported results on ARC-AGI-3 and formal impossibility claims.

arXiv:2610.40503v1 Announce Type: new Abstract: AI has made remarkable progress in mathematics, solving challenging problems with machine-checkable proofs in Lean, yet typically relying on predefined mathematical definitions and formal specifications. This raises a natural question: can it reason rigorously about an unknown world? We introduce the Algebraic World Model (AWM), a framework that turns interaction with unfamiliar environments into explicit mathematical models supporting formal reasoning. AWM explores the environment and develops executable Python hypotheses, continually testing and revising them against observations. It then structures these hypotheses into typed objects and shared rules, simplifies their structure through category-theory-guided transformations, and formalizes the resulting model in Lean 4 to prove reachability and impossibility. AWM can formally prove that a goal is unreachable, even beyond explored trajectories. On two impossible game levels, it constructs closed, kernel-checked Lean proofs excluding every legal winning sequence in all six runs, while Claude Opus 5.5 and GPT-6 Astra, equipped with coding tools, produce none in twelve baseline runs. Four of AWM's six initial bounds are correct, compared with one for Opus 5.5 and none for GPT-6 Astra; given only feedback that a cheaper win exists, AWM revises its rules and constructs new proofs, reaching six of six correct bounds. Moreover, AWM produces interpretable mathematical models whose rules can be inspected and tested step by step. Across all 25 public ARC-AGI-3 games, these models enable Lean to replay the winning trajectories of all 183 levels and generalize beyond observed play, predicting unseen transitions and detecting changes in game mechanics. With Claude Opus 5, AWM clears all levels with a score of 99.9, while its certified winning trajectories use only 43% of the human baseline's actions.
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