I built a motion design skill specifically for Opus 5.5 that turns generic motion into polished, product-quality visuals.
The goal: generic → distinctive, polished motion.
What this skill does:
→ Opus has to think before it animates.
→ It decides what the film is for, what to take from the real product, and what to leave out.
→ It designs the still, then the move, in frames.
→ It opens on the product, keeps the real UI on screen, and reviews the actual frames before it calls the film done.
我为 Opus 5.5 专门构建了一个动态设计技能,将普通的动态效果转化为精致的、产品级的视觉呈现。
目标:从普通到独特、精致的动态效果。
该技能的作用:
→ Opus 必须在制作动画前先进行思考。
→ 它决定影片的目的,明确从真实产品中提取哪些元素,以及舍弃哪些内容。
→ 它以帧为单位,先设计静态画面,再设计动态过渡。
→ 它以产品开场,在屏幕上保留真实的 UI 界面,并在宣布影片完成前审查实际生成的帧。
Comments & Questions (0)
No comments yet
Be the first to comment!