shot:
type: R2V
reference: <Picture 1>
camera: fixed, eye-level, medium-wide shot capturing full body throughout, no cuts
duration: 15-second continuous sequence, constant tempo throughout
character:
appearance: delegated entirely to <Picture 1>, no additional description
style_separation:
character: cel-shaded anime style, locked to reference image
environment: photorealistic indoor dance studio floor, neutral wall, soft even lighting
action:
sequence_name: thomas_flare_to_windmill_combo
segments:
- segment: intro_setup
duration: approx 0-3s
description: standing neutral pose transitions down into crouched base position, both palms grounding shoulder-width apart, core braced, hips settling to a fixed rotation height
- segment: flare_combo
duration: approx 3-9s
support_pattern: alternating two-hand support, hand-to-hand transfer, no static single-hand hold
description: two continuous flare rotations - right leg sweeps laterally at constant angular velocity, left leg sweeps diagonally downward-forward as support hand transfers, right leg continues diagonally upward with legs held widely split throughout, hips remain the stationary rotation axis with no vertical bounce; cycle repeats once more at identical speed
- segment: transition_to_windmill
duration: approx 9-11s
description: on the final flare rotation, upper back and shoulder lower to the floor while legs continue their circular momentum, torso rolling from the flare's hip-axis rotation into a back-and-shoulder-axis rotation, hands lift off the floor and tuck near the chest as the transition completes
- segment: windmill_execution
duration: approx 11-15s
description: two continuous windmill rotations - legs swing in a wide circular arc overhead while the upper back and shoulders roll across the floor in constant-velocity rotation, legs stay extended and split for momentum, no hands touching the floor for support during this segment
physics_constraints:
- hip axis remains at constant height during the flare segment, no vertical bounce
- leg sweeps driven by hip rotation and knee flexion, not by jumping or floating
- hand-to-floor contact during the flare is continuous except the brief instant of transfer between palms
- the flare-to-windmill transition is a smooth momentum carry-over, not a stop-and-restart
- during the windmill segment, rotation is driven by shoulder-and-back contact with the floor, not by pushing off with hands
- rotation speed stays constant within each segment, no acceleration bursts
- legs stay maximally extended and split during all rotation segments to convey centrifugal force
lighting: soft studio lighting, consistent throughout, no flicker
shot:
type: R2V
reference: <Picture 1>
camera: 固定机位,平视角度,中远景镜头,全程捕捉全身,无剪辑
duration: 15 秒连续序列,全程保持恒定节奏
character:
appearance: 完全由 <Picture 1> 决定,无需额外描述
style_separation:
character: 赛璐珞动漫风格,锁定参考图
environment: 写实风格室内舞蹈室地板,中性墙面,柔和均匀的灯光
action:
sequence_name: thomas_flare_to_windmill_combo
segments:
- segment: intro_setup
duration: 约 0-3 秒
description: 从站立中性姿势过渡到蹲姿,双手掌心撑地,与肩同宽,核心收紧,臀部保持在固定的旋转高度
- segment: flare_combo
duration: 约 3-9 秒
support_pattern: 双手交替支撑,手部转移,无单手静止支撑
description: 两次连续的托马斯全旋 - 右腿以恒定的角速度横向扫动,左腿在换手时对角向下前方扫动,右腿继续对角向上,全程保持双腿大幅度劈叉,臀部作为固定的旋转轴,无垂直起伏;循环重复一次,速度保持一致
- segment: transition_to_windmill
duration: 约 9-11 秒
description: 在最后一次托马斯全旋时,上背部和肩部降低至地面,同时双腿保持圆周动量,躯干从托马斯全旋的臀部轴心旋转过渡到背部和肩部轴心旋转,双手离开地面并收于胸前,完成过渡
- segment: windmill_execution
duration: 约 11-15 秒
description: 两次连续的风车旋转 - 双腿在头顶划出宽大的圆弧,同时上背部和肩部在地面上以恒定速度滚动,双腿保持伸展和劈叉以维持动量,此阶段双手不触地支撑
physics_constraints:
- 托马斯全旋阶段臀部轴心保持恒定高度,无垂直起伏
- 腿部扫动由臀部旋转和膝盖弯曲驱动,而非跳跃或漂浮
- 托马斯全旋期间手部与地面的接触是连续的,仅在手掌交替的瞬间短暂离开
- 托马斯全旋到风车的过渡是平滑的动量传递,而非停止后重启
- 风车阶段的旋转由肩部和背部与地面的接触驱动,而非靠手部推地
- 每个阶段的旋转速度保持恒定,无加速突变
- 在所有旋转阶段,双腿保持最大程度的伸展和劈叉,以体现离心力
lighting: 柔和的摄影棚灯光,全程保持一致,无闪烁
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