Create a 12-second single-take cinematic wizard workshop sequence. First build an editable white-model scene in Blender based on the supplied reference, including stone walls, wooden shelves, an arched window, fireplace, books, astronomical equipment and an alchemy table. Animate a low first-person camera and one right hand holding a potion. Preserve the natural hand movement, fingertip contact, focus transitions, head movement and arm lag. Export the white-model animation, then use PixVerse and Seedance 2.5 with the Blender video as the motion and camera reference and the supplied images as appearance references. Preserve the room layout, continuous shot and potion action while creating realistic stone, carved wood, leather, glass, firelight, glowing reagents, irregular flames, embers, smoke and sparks.
创建一个 12 秒的一镜到底电影感巫师工坊序列。首先根据提供的参考在 Blender 中构建一个可编辑的白模场景,包括石墙、木架、拱窗、壁炉、书籍、天文设备和炼金桌。制作一个低视角的摄像机动画,以及一只手持药水的右手。保留自然的动作、指尖接触、焦点转换、头部运动和手臂滞后感。导出白模动画,然后使用 PixVerse 和 Seedance 2.5,以 Blender 视频作为运动和摄像机参考,并以提供的图像作为外观参考。在创建逼真的石材、雕花木、皮革、玻璃、烛光、发光试剂、不规则火焰、余烬、烟雾和火花的同时,保持房间布局、连续镜头和药水动作的一致性。
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