Create a 30-second vertical 16 : 9 video that looks like authentic playable footage from an original, ultra-realistic modern AAA third-person open-world game.
CORE: A young man rides a black motorcycle through a dense Asian-inspired construction district when a massive tower crane suddenly begins collapsing. He must react, escape blocked roads, abandon the bike, run through an unfinished building, dodge falling debris, climb to the rooftop, and reach safety.
IMPORTANT: Original game world, characters, mission, vehicles, HUD and environment. Do NOT recreate GTA V or any copyrighted game scene, character, map, vehicle or interface.
VISUALS: Photorealistic AAA game-engine graphics, realistic NPCs, traffic, construction equipment, concrete, steel, dust, debris, reflections, shadows and physically believable destruction.
PLAYER: Same young male throughout — identical face, hairstyle, body, clothing and motorcycle. No morphing, outfit changes, duplicates or glitches.
CAMERA: Consistent third-person camera behind/slightly above player. Natural player-controlled movement. No cinematic cuts, drone shots, slow motion or independent camera movement.
HUD: Original modern open-world HUD. Circular minimap bottom-left, small health/stamina top-right, objective text top/center, contextual controller prompt bottom-center. Show only relevant inputs.
GAMEPLAY — 15 BEATS / ~2 SEC EACH
0–2s — RIDE
Motorcycle moves through traffic toward the construction zone.
Objective: “REACH THE OTHER SIDE”
Prompt: R2 — ACCELERATE | L3 — STEER
2–4s — LOOK
Metallic creaking. Player uses the camera to look toward an unstable tower crane.
Prompt: R3 — LOOK
4–6s — COLLAPSE
Crane begins falling; workers flee and dust/debris start falling.
Warning: “STRUCTURE FAILURE”
Prompt: R2 — ACCELERATE
6–8s — BARRIER
Metal barrier crashes onto the road. Player brakes and turns around it.
Prompt: L2 — BRAKE | L3 — TURN
8–10s — DEBRIS
Concrete debris lands ahead. Player swerves around it through dust.
Prompt: L3 — STEER
10–12s — TRUCK
Construction truck suddenly reverses into the path. Player brakes hard and narrowly avoids it.
Prompt: L2 — BRAKE
12–14s — SHORTCUT
Scaffolding blocks the road. Player turns into a narrow pedestrian-access lane.
Objective: “FIND AN ALTERNATE ROUTE”
Prompt: L3 — TURN | R2 — ACCELERATE
14–16s — DISMOUNT
Fallen pipes block the lane. Player stops, dismounts and starts running.
Prompt: △ — EXIT | R2 — SPRINT
16–18s — VAULT
Player reaches a temporary fence and vaults over it while the crane collapses behind him.
Prompt: X — VAULT
18–20s — BUILDING
Player sprints through an unfinished concrete building filled with steel beams, pipes, lights and dust.
Prompt: R2 — SPRINT
20–22s — DODGE
A steel beam crashes across the path. Player instantly dodges sideways.
Prompt: ○ — DODGE
22–24s — CLIMB
Player reaches an unfinished staircase and rapidly climbs toward the u
创建一段 30 秒、16:9 比例的竖屏视频,使其看起来像是一款原创、超写实的现代 AAA 第三人称开放世界游戏的真实可玩画面。
核心内容:一名年轻男子骑着黑色摩托车穿过一个密集的亚洲风格建筑区,此时一座巨大的塔式起重机突然开始坍塌。他必须做出反应,避开被封锁的道路,弃车奔跑,穿过一栋未完工的建筑,躲避坠落的碎片,爬上屋顶并到达安全地带。
重要提示:使用原创的游戏世界、角色、任务、车辆、HUD(抬头显示)和环境。不要重现 GTA V 或任何受版权保护的游戏场景、角色、地图、车辆或界面。
视觉效果:照片级真实的 AAA 游戏引擎图形,逼真的 NPC、交通状况、施工设备、混凝土、钢铁、灰尘、碎片、反射、阴影以及物理上可信的破坏效果。
玩家角色:全程保持同一名年轻男性——相同的面部特征、发型、体型、服装和摩托车。禁止出现变形、换装、重复人物或故障现象。
摄像机:始终保持在玩家身后/略高于玩家的第三人称视角。自然的玩家控制移动。无电影式剪辑、无人机镜头、慢动作或独立的摄像机运动。
HUD:原创的现代开放世界 HUD。左下角为圆形小地图,右上角为小型生命值/耐力值条,顶部/中央为目标文本,底部中央为上下文控制器提示。仅显示相关的输入指令。
游戏玩法 — 15 个节拍 / 每个约 2 秒
0–2s — 骑行
摩托车穿过车流驶向施工区域。
目标:“到达对面”
提示:R2 — 加速 | L3 — 转向
2–4s — 观察
金属发出吱嘎声。玩家使用摄像机看向不稳定的塔式起重机。
提示:R3 — 观察
4–6s — 坍塌
起重机开始倒塌;工人四散奔逃,灰尘/碎片开始坠落。
警告:“结构失效”
提示:R2 — 加速
6–8s — 障碍
金属护栏砸落在道路上。玩家刹车并绕过它。
提示:L2 — 刹车 | L3 — 转向
8–10s — 碎片
混凝土碎片落在前方。玩家在尘土中急转弯绕开它。
提示:L3 — 转向
10–12s — 卡车
一辆施工卡车突然倒车进入路径。玩家紧急刹车并惊险避开。
提示:L2 — 刹车
12–14s — 捷径
脚手架阻挡了道路。玩家转入一条狭窄的人行通道。
目标:“寻找替代路线”
提示:L3 — 转向 | R2 — 加速
14–16s — 下车
掉落的管道堵住了通道。玩家停车,下车并开始奔跑。
提示:△ — 下车 | R2 — 冲刺
16–18s — 翻越
玩家到达临时围栏并翻越过去,此时起重机在他身后倒塌。
提示:X — 翻越
18–20s — 建筑
玩家冲刺穿过一栋未完工的混凝土建筑,里面充满了钢梁、管道、灯光和灰尘。
提示:R2 — 冲刺
20–22s — 闪避
一根钢梁横砸在路径上。玩家立即侧身闪避。
提示:○ — 闪避
22–24s — 攀爬
玩家到达一处未完工的楼梯,并迅速向上攀爬至 u
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