Create a 30-second photorealistic live-action blockbuster zombie action trailer video in 16:9 horizontal format.\n\nSTRICT TEMPORAL & SEQUENCE ANCHOR DIRECTIVE (CRITICAL ENGINE EXECUTION):\n\nThe video generator MUST execute narrative actions in EXACT CHRONOLOGICAL ORDER step-by-step across the continuous 30-second timeline. Do NOT skip, blend, or reorder any steps. Follow the timeline anchors sequentially:\n\nStep 1 (0–6s): Armored truck smashes barricade, squad alights into ruined plaza as feral zombies swarm -> Step 2 (6–12s): Vance fires underbarrel grenade launcher unleashing explosive fireball, Maya executes dual-pistol spin dodge -> Step 3 (12–18s): SLOW-MOTION BEAT: Gunner unleashes rotary minigun wall of lead in 60fps frozen shell casings -> Step 4 (18–24s): Recon sniper green laser headshots leaping zombies, squad tactical retreat -> Step 5 (24–30s): C4 detonation wipes out horde, Unit Zero holds heroic battle stance under searchlights as title hold resolves.\nEnforce explosive kinetic pacing, high-velocity choreography, advanced fire, fluid, and shrapnel simulation, and zero lag.\n\nUse separate production sheets for Commander Vance, Maya, Gunner & Recon, Feral Infected, Weapons & Tactical Props, and Metropolis Survival Zone. Keep Vance's eyebrow scar and olive gear, Maya's braided hair and dual pistols, Gunner's minigun, Recon's green IR laser, zombie pale veined skin, and ruined sunset city setting consistent throughout.\n\nVISUAL STYLE:\nPhotorealistic live-action 35mm blockbuster trailer cinema quality, high-contrast apocalyptic lighting (deep orange sunset vs burning fire vs green IR lasers vs bright muzzle flashes), volumetric smoke, flying brass shell casings, and blood-fluid simulation, zero 3D or anime look.\n\nENVIRONMENT:\nRuined megacity plaza at dusk, abandoned burning vehicles, overturned buses, shattered glass skyscrapers, storm clouds, burning oil drums, debris-strewn concrete.\n\nAUDIO DIRECTIVE:\nBackground Music: High-octane cinematic trailer score with thunderous orchestral drums, rising brass horns, aggressive industrial synth pulses, dipping into deep sub-bass during slow-motion, exploding into a triumphant crescendo.\nSound Effects: Heavy engine roar, barricade crash BANG, heavy automatic rifle fire, rotary minigun spin-up roar, grenade explosion blast, bone-snapping strikes, bullet shell clatters.\nVocal Audio: Tactical radio commands from Vance, lethal exhales from Maya, terrifying screeching roars from the feral zombie horde.\n\nTIMELINE:\n0–6s (THE AMBUSH & ENTRY):\nBegin exterior. High-speed tracking shot. An armored 4x4 rescue truck smashes through an abandoned barricade in a ruined city plaza at dusk under a deep orange sunset sky. Commander Vance, Maya, and the squad l
创建一个 30 秒的写实风格真人动作大片丧尸预告片视频,比例为 16:9 横屏。\n\n严格的时间与序列锚点指令(关键引擎执行):\n\n视频生成器必须在连续的 30 秒时间轴内,按步骤以精确的时间顺序执行叙事动作。不得跳过、混合或重新排序任何步骤。请按顺序遵循以下时间锚点:\n\n第 1 步(0–6 秒):装甲车撞开路障,小队下车进入废墟广场,此时野性丧尸蜂拥而至 -> 第 2 步(6–12 秒):Vance 发射枪挂式榴弹发射器引发爆炸火球,Maya 执行双枪旋转闪避 -> 第 3 步(12–18 秒):慢动作节拍:Gunner 在 60fps 下以旋转加特林机枪扫射出一道弹幕,弹壳凝固在空中 -> 第 4 步(18–24 秒):侦察狙击手以绿色激光爆头跳跃的丧尸,小队进行战术撤退 -> 第 5 步(24–30 秒):C4 炸药消灭尸群,Unit Zero 在探照灯下摆出英雄般的战斗姿态,标题定格。\n执行爆炸性的动力学节奏、高速编排、先进的火焰、流体和弹片模拟,确保零延迟。\n\n为 Commander Vance、Maya、Gunner 和 Recon、野性感染者、武器和战术道具以及大都市生存区使用单独的制作表。保持 Vance 的眉毛疤痕和橄榄色装备、Maya 的编发和双枪、Gunner 的加特林机枪、Recon 的绿色红外激光、丧尸苍白且布满血管的皮肤以及废墟日落城市背景的一致性。\n\n视觉风格:\n写实真人 35mm 大片预告片电影质感,高对比度末日灯光(深橙色日落 vs 燃烧的火焰 vs 绿色红外激光 vs 明亮的枪口火光),体积烟雾,飞溅的黄铜弹壳,以及血液流体模拟,拒绝 3D 或动漫感。\n\n环境:\n黄昏时分的废墟大都市广场,废弃的燃烧车辆,侧翻的巴士,破碎的玻璃摩天大楼,风暴云,燃烧的油桶,布满碎片的混凝土。\n\n音频指令:\n背景音乐:高能电影预告片配乐,伴随雷鸣般的管弦乐鼓点、激昂的铜管号角、强烈的工业合成器脉冲,在慢动作期间沉入深沉的低音,最终爆发为胜利的高潮。\n音效:沉重的引擎轰鸣,路障撞击声,沉重的自动步枪射击声,旋转加特林机枪的启动轰鸣,手榴弹爆炸声,骨骼碎裂声,弹壳掉落声。\n人声音频:来自 Vance 的战术无线电指令,来自 Maya 的致命呼吸声,来自野性丧尸群的恐怖尖叫声。\n\n时间轴:\n0–6 秒(伏击与进入):\n从室外开始。高速追踪镜头。一辆装甲 4x4 救援车在深橙色日落天空下的黄昏废墟城市广场中撞开废弃的路障。Commander Vance、Maya 和小队成员...
Comments & Questions (0)
No comments yet
Be the first to comment!